------------------------------------------------------------------------ r3366 | helixhorned | 2013-01-02 14:33:37 -0800 (Wed, 02 Jan 2013) | 4 lines Lunatic: getting closer to the first milestone. On the C side, zrange, angrange and autoaimang are represented as DukePlayer_t members then. ------------------------------------------------------------------------ r3365 | helixhorned | 2013-01-02 14:33:32 -0800 (Wed, 02 Jan 2013) | 1 line gameexec.c: factor code for "ifnosounds" into sounds.c: A_CheckAnySoundPlaying. ------------------------------------------------------------------------ r3364 | helixhorned | 2013-01-02 14:33:27 -0800 (Wed, 02 Jan 2013) | 6 lines engine: fix a possible crash with texel-hitscan. Reproduced as follows (assuming all tiles have texel-hitscan for simplicity): In E2L5, shoot the opening switch with the shotgun, aiming for the border. The crash occurs because the *other*, depressed switch tile isn't yet loaded when we index into its tile storage. Dereferencing 0+small number == BAD! ------------------------------------------------------------------------ r3363 | helixhorned | 2013-01-02 14:33:22 -0800 (Wed, 02 Jan 2013) | 3 lines Move DukePlayer_t's .palette down so that 2-byte-sized members are 2-byte-aligned. Bump BYTEVERSION. ------------------------------------------------------------------------