------------------------------------------------------------------------ r3404 | helixhorned | 2013-01-17 13:59:20 -0800 (Thu, 17 Jan 2013) | 4 lines engine: in texel-hitscan wall-aligned sprites, consider engine-side animation. Whether a sprite is considered for texel-hitscan is determined on the base tile number, not the individual animated tile numbers. ------------------------------------------------------------------------ r3403 | helixhorned | 2013-01-17 13:59:17 -0800 (Thu, 17 Jan 2013) | 1 line Make r_shadescale 1.0 by default. ------------------------------------------------------------------------ r3402 | helixhorned | 2013-01-17 13:59:11 -0800 (Thu, 17 Jan 2013) | 10 lines Simplify HUD scale and viewport size logic and clean up related code. * Make the "classic status bar fullscreen viewport" mode accessible in classic too. * Make range of status bar scale 36..100 * Update ud.statusbarmode when executing OSD command r_size (ud.screen_size). NOTE: ud.statusbarmode is considered internal. Don't use from CON! * Make sure 1) loading any configuration and 2) menu bars work correctly. (The "classic status bar fullscreen viewport" mode will never be restored though because ud.statusbarmode isn't handled by the OSD var system). ------------------------------------------------------------------------ r3401 | helixhorned | 2013-01-17 13:59:05 -0800 (Thu, 17 Jan 2013) | 5 lines polymost.c: factor out 2x dup'd code into get_projhack_ratio(). One use was in determining the ray vector for the mouse-aiming hitscan in the editor. Unfortunately, the change doesn't make it any less broken in Polymost, even if the two instances were out of sync. ------------------------------------------------------------------------ r3400 | helixhorned | 2013-01-17 13:59:01 -0800 (Thu, 17 Jan 2013) | 1 line Various cleanup of status bar drawing code, remove some old commented out code. ------------------------------------------------------------------------ r3399 | helixhorned | 2013-01-17 13:58:54 -0800 (Thu, 17 Jan 2013) | 1 line game.c: replace a couple of sbarsc() inline code with calls to sbarsc(). ------------------------------------------------------------------------