------------------------------------------------------------------------ r3428 | helixhorned | 2013-01-23 11:36:52 -0800 (Wed, 23 Jan 2013) | 1 line game.c: replace one missed instance of inline code with calc_smoothratio(). ------------------------------------------------------------------------ r3427 | helixhorned | 2013-01-23 11:36:48 -0800 (Wed, 23 Jan 2013) | 1 line Lunatic: sync with preceding change, fix r3419. ------------------------------------------------------------------------ r3426 | helixhorned | 2013-01-23 11:36:44 -0800 (Wed, 23 Jan 2013) | 6 lines Rework hardcoded BADGUY sprite flag initialization (i.e. amend r3257). Use a new flag to mark hard-coded enemies, not SPRITE_BADGUY. This fixes an issue where in E1L4, a pigcop would appear in the area you have to crawl under shrunk. Thanks to LLCoolDave1 for pinpointing the range of relevant revisions. ------------------------------------------------------------------------ r3425 | helixhorned | 2013-01-23 11:36:40 -0800 (Wed, 23 Jan 2013) | 1 line Fix USE_OPENGL=0 build. ------------------------------------------------------------------------ r3424 | helixhorned | 2013-01-23 11:36:36 -0800 (Wed, 23 Jan 2013) | 1 line Mapster32: fix cycling to the next link sprite with LShift+"]", tweak message. ------------------------------------------------------------------------