------------------------------------------------------------------------ r3477 | helixhorned | 2013-02-10 08:24:44 -0800 (Sun, 10 Feb 2013) | 1 line Lunatic: input access. ------------------------------------------------------------------------ r3476 | helixhorned | 2013-02-10 08:24:38 -0800 (Sun, 10 Feb 2013) | 1 line Factor out player[].* allocation into G_MaybeAllocPlayer(), rename 2 functions. ------------------------------------------------------------------------ r3475 | helixhorned | 2013-02-10 08:24:32 -0800 (Sun, 10 Feb 2013) | 1 line Lunatic: sprite.change{sect,stat}, access to more members, member read test. ------------------------------------------------------------------------ r3474 | helixhorned | 2013-02-10 08:24:27 -0800 (Sun, 10 Feb 2013) | 5 lines engine.c: in changesprite{sect,stat}, swap second and third early-out tests. That is, first check if the sprite is in the game world and then if it already has the desired sector or status number. This doesn't change anything in our codebase, since the return values of these functions are never examined. ------------------------------------------------------------------------ r3473 | helixhorned | 2013-02-10 08:24:20 -0800 (Sun, 10 Feb 2013) | 1 line Lunatic translator: userdef access. ------------------------------------------------------------------------ r3472 | helixhorned | 2013-02-10 08:24:15 -0800 (Sun, 10 Feb 2013) | 1 line Engine cleanup continued, no functional changes. ------------------------------------------------------------------------ r3471 | helixhorned | 2013-02-10 08:24:11 -0800 (Sun, 10 Feb 2013) | 1 line engine/Polymer: factor out setting {cos,sin}*globalang into set_globalang(). ------------------------------------------------------------------------ r3470 | helixhorned | 2013-02-10 08:24:04 -0800 (Sun, 10 Feb 2013) | 4 lines engine.c: clean up drawsprite() The usual: declare locals more tightly, const-qualify them where it helps readability, remove dead code... ------------------------------------------------------------------------ r3469 | helixhorned | 2013-02-10 08:23:59 -0800 (Sun, 10 Feb 2013) | 1 line Lunatic: [gs]et{player,actor}var, access to protected projectile members. ------------------------------------------------------------------------ r3468 | helixhorned | 2013-02-10 08:23:54 -0800 (Sun, 10 Feb 2013) | 1 line Lunatic: working tsprite methods, static members, struct array timing test. ------------------------------------------------------------------------