------------------------------------------------------------------------ r3792 | helixhorned | 2013-05-19 12:29:26 -0700 (Sun, 19 May 2013) | 4 lines Make G_{Save,Restore}MapState() take no input arguments. Instead, MapInfo[ud.volume_number*MAXLEVELS+ud.level_number] is accessed inside these functions. ------------------------------------------------------------------------ r3791 | helixhorned | 2013-05-19 12:29:23 -0700 (Sun, 19 May 2013) | 4 lines Remove redundant checks for some map state function uses. Also, prettify G_FreeMapState(), remove some duplicate function decls and resurrect 'savestate' and 'restorestate' OSD commands for the debug build. ------------------------------------------------------------------------ r3790 | helixhorned | 2013-05-19 12:29:21 -0700 (Sun, 19 May 2013) | 1 line LunaCON: fix Lua->CON line translation by recreating the line info, too. ------------------------------------------------------------------------ r3789 | helixhorned | 2013-05-19 12:29:18 -0700 (Sun, 19 May 2013) | 3 lines Lunatic: conditionally compile out more code in savegame/gamevars.[ch]. Also, make the savegame major version 2 in the Lunatic build. ------------------------------------------------------------------------ r3788 | helixhorned | 2013-05-19 12:29:16 -0700 (Sun, 19 May 2013) | 5 lines Lunatic: accept any number of *.lua modules on the command line. There's no option letter for loading them, and the extension is checked case sensitively. Lua modules are loaded after CON translated to Lua. Also remove -testlua option. ------------------------------------------------------------------------ r3787 | helixhorned | 2013-05-19 12:29:13 -0700 (Sun, 19 May 2013) | 1 line Lunatic: back up generated LunaCON code, recreate Lua state on map entering. ------------------------------------------------------------------------