------------------------------------------------------------------------ r3883 | helixhorned | 2013-06-13 10:11:09 -0700 (Thu, 13 Jun 2013) | 1 line Lunatic savegames: store g_playerWeapon[][], fix 'require' with submodules. ------------------------------------------------------------------------ r3882 | helixhorned | 2013-06-13 10:11:07 -0700 (Thu, 13 Jun 2013) | 1 line LunaCON: check reserved bits for sound and ai movement flags. ------------------------------------------------------------------------ r3881 | helixhorned | 2013-06-13 10:11:06 -0700 (Thu, 13 Jun 2013) | 1 line LunaCON: make mail, money, paper be affected by tile remapping, fix one printf. ------------------------------------------------------------------------ r3880 | helixhorned | 2013-06-13 10:11:04 -0700 (Thu, 13 Jun 2013) | 4 lines cache1d.c: cover up preceding assertion failure by bumping size of lzwrawbuf[]. It's hard to call this a fix, since ideally, buffer sizes like these would be only as large as needed in the worst case. ------------------------------------------------------------------------ r3879 | helixhorned | 2013-06-13 10:11:02 -0700 (Thu, 13 Jun 2013) | 4 lines cache1d.c: prettify compression functions, add one currently failing assertion. See http://forums.duke4.net/topic/6526-eduke32-crashing-when-loading-a-dukeplus-map-save ------------------------------------------------------------------------ r3878 | helixhorned | 2013-06-13 10:11:00 -0700 (Thu, 13 Jun 2013) | 5 lines engine: remove preceding assertion failure, continue loop then instead. Interestingly, that test case then appears to be drawn fully. Heh. Also, move one clamp from r1874 one up in the data flow chain. Doesn't seem to break textured overhead map view with Last Pissed Time. ------------------------------------------------------------------------ r3877 | helixhorned | 2013-06-13 10:10:59 -0700 (Thu, 13 Jun 2013) | 4 lines engine: make fillpolygon() more readable with the usual code transformations. Also add an assertion that currently sometimes fails when zooming in too much in Mapster32 textured 2D mode. Example: DNF's LADYKILLR.MAP at (46000,-14000). ------------------------------------------------------------------------ r3876 | helixhorned | 2013-06-13 10:10:56 -0700 (Thu, 13 Jun 2013) | 1 line Mapster32: fix construction of *_crash.map file name in crash handler. ------------------------------------------------------------------------