------------------------------------------------------------------------ r4036 | helixhorned | 2013-08-23 10:01:19 -0700 (Fri, 23 Aug 2013) | 4 lines Lunatic doc: move icons to doc/ root, as they were not showing up properly online. That is, here: http://lunatic.eduke32.com/ or more specifically in lunatic.html. BUILD_LUNATIC. ------------------------------------------------------------------------ r4035 | helixhorned | 2013-08-23 10:01:16 -0700 (Fri, 23 Aug 2013) | 1 line Lunatic doc: add appendix with hints on how to read Programming in Lua, 1st ed. ------------------------------------------------------------------------ r4034 | helixhorned | 2013-08-23 10:01:14 -0700 (Fri, 23 Aug 2013) | 1 line Bounds-check the tile number gotten from EVENT_GETMENUTILE. ------------------------------------------------------------------------ r4033 | helixhorned | 2013-08-23 10:01:13 -0700 (Fri, 23 Aug 2013) | 5 lines Mapster32: after auto-inserting inner sector, change sectnums for sprites now in it. (Auto-insertion of an inner sector from a loop happens either because the loop is created in an extended sector, or because it has been punched through a ceiling/floor into the upper/lower neighbor sector.) ------------------------------------------------------------------------ r4032 | helixhorned | 2013-08-23 10:01:12 -0700 (Fri, 23 Aug 2013) | 6 lines Lunatic: update documentation a bit. - add gv.GET, gv.WEAPON, gv.RETURN - specify that sprite[].x/y/z and wall[].x/y are 32-bit ints - add an example for con.longjmp() - add an appendix listing the RETURN usage of various events ------------------------------------------------------------------------ r4031 | helixhorned | 2013-08-23 10:01:10 -0700 (Fri, 23 Aug 2013) | 4 lines Lunatic: on the Lua side, rename gv.g_RETURN to the prettier gv.RETURN. On the C side, keep the name g_RETURN. I'm still superstitious about dropping the "g_". ------------------------------------------------------------------------ r4030 | helixhorned | 2013-08-23 10:01:09 -0700 (Fri, 23 Aug 2013) | 1 line Lunatic: retire gv.*_WEAPON and gv.GET_* for gv.WEAPON.* and gv.GET.*. ------------------------------------------------------------------------ r4029 | helixhorned | 2013-08-23 10:01:04 -0700 (Fri, 23 Aug 2013) | 4 lines Lunatic: fix passing some string members to con.action(), rewrite conststruct(). ... by creating a struct with 'static const int' members, as recommended on http://www.freelists.org/post/luajit/Performance-implications-of-large-FFI-constants,4 ------------------------------------------------------------------------