------------------------------------------------------------------------ r4088 | hendricks266 | 2013-10-07 03:06:09 -0700 (Mon, 07 Oct 2013) | 1 line Fix OpenGL under SDL && Windows. (Almost. SDL 1.2 works fine, but SDL2 has an unresolved problem where OpenGL screen updates flicker over a black background.) ------------------------------------------------------------------------ r4087 | hendricks266 | 2013-10-07 03:05:54 -0700 (Mon, 07 Oct 2013) | 3 lines Fix "warning: iteration 1461 invokes undefined behavior [-Waggressive-loop-optimizations]" in initkpeg() by promoting the variables in question to int64_t. NOTE TO TEAM MEMBERS: Please review this, as I am not sure what is actually intended here. ------------------------------------------------------------------------ r4086 | hendricks266 | 2013-10-07 03:05:41 -0700 (Mon, 07 Oct 2013) | 3 lines Windows startup window tweaks: - Don't print osd.szCSDVersion when it is empty, preventing an extra space between the OS name and version number. (An example of what this field holds is "Service Pack 1".) - Under SDL, allow the "console" edit field to repaint after "OK" is clicked. Important when a long def file is loading. ------------------------------------------------------------------------ r4085 | hendricks266 | 2013-10-07 03:05:24 -0700 (Mon, 07 Oct 2013) | 3 lines Allow wm_msgbox() to use SDL_ShowSimpleMessageBox() under SDL2. Unfortunately, SDL2 does not (yet?) provide a Yes/No box for wm_ynbox(). ------------------------------------------------------------------------ r4084 | hendricks266 | 2013-10-07 03:05:03 -0700 (Mon, 07 Oct 2013) | 1 line Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works. ------------------------------------------------------------------------