------------------------------------------------------------------------ r4176 | helixhorned | 2013-11-22 11:26:54 -0800 (Fri, 22 Nov 2013) | 4 lines In fullscreen_tint_gl() disable GL_FOG, preventing nasty flickering. Which was especially noticeable in the Lunatic build. Also, use glPushAttrib/glPopAttrib there. ------------------------------------------------------------------------ r4175 | helixhorned | 2013-11-22 11:26:52 -0800 (Fri, 22 Nov 2013) | 1 line Give rotatesprite 'orientation' bits enum names, too. ------------------------------------------------------------------------ r4174 | helixhorned | 2013-11-22 11:26:50 -0800 (Fri, 22 Nov 2013) | 1 line Use named enum constants for the HUD flags instead of literal numbers. ------------------------------------------------------------------------ r4173 | helixhorned | 2013-11-22 11:26:48 -0800 (Fri, 22 Nov 2013) | 1 line Polymodes: bump the allowed range for 'r_pr_hudangadd' to [-1024 .. 1024]. ------------------------------------------------------------------------ r4172 | helixhorned | 2013-11-22 11:26:46 -0800 (Fri, 22 Nov 2013) | 5 lines Polymost: handle HUD model 'fov' DEF token. This "simply" requires an appropriate factor in the projection matrix. Also, get rid of a special-case factor for >=1.6 aspects (making HUD models wider then, I think). ------------------------------------------------------------------------ r4171 | helixhorned | 2013-11-22 11:26:44 -0800 (Fri, 22 Nov 2013) | 1 line A couple of trivial changes. ------------------------------------------------------------------------ r4170 | helixhorned | 2013-11-22 11:26:21 -0800 (Fri, 22 Nov 2013) | 8 lines Classic: implement horiz. tex panning for sprites (spriteext[].xpanning). Known as getactor/sprite[].xpanning from CON, values are 0-255. It should be assumed that this is only valid for wall-aligned sprites (currently, face sprites also pan). A test is provided in lunatic/test/animatesprites.con. It should be run in E1L2 and only with the Lunatic build. ------------------------------------------------------------------------ See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.