------------------------------------------------------------------------ r5016 | helixhorned | 2015-02-18 12:46:54 -0800 (Wed, 18 Feb 2015) | 4 lines Add lunatic/test/thisactor_getzrange.con, providing 'state thisactor_getzrange'. Also, note a place that is the real cause for "what makes the player slide off enemies", as far as I can see. ------------------------------------------------------------------------ r5015 | helixhorned | 2015-02-18 12:46:53 -0800 (Wed, 18 Feb 2015) | 6 lines gameexec.c: factor out 2x occuring pattern into VM_GetZRange(), clean up 3 funcs. - VM_GetZRange(), which updates actor[].{floor,ceiling}z, is called from A_GetZLimits() and A_Fall(). - Style-cleanup the following: A_Dodge(), A_GetFurthestAngle(), A_FurthestVisiblePoint(). DONT_BUILD. ------------------------------------------------------------------------ r5014 | helixhorned | 2015-02-18 12:46:49 -0800 (Wed, 18 Feb 2015) | 3 lines Revert "gameexec.c: in VM_Move(), update actor[].{floor,ceiling}z for enemies." This reverts r4975. DONT_BUILD. ------------------------------------------------------------------------ See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.