------------------------------------------------------------------------ r5022 | helixhorned | 2015-02-20 14:10:28 -0800 (Fri, 20 Feb 2015) | 1 line gamedef.c: tweak g_keywdate[] entries. ------------------------------------------------------------------------ r5021 | helixhorned | 2015-02-20 14:10:26 -0800 (Fri, 20 Feb 2015) | 4 lines actors.c: make Enforcers and Troopers avoid ST1 sectors as in Duke3D. That is, resurrect the stayput condition for LIZMAN and non-flying LIZTROOP, but only if changing from a non-ST1 sector. DONT_BUILD. ------------------------------------------------------------------------ r5020 | helixhorned | 2015-02-19 14:19:05 -0800 (Thu, 19 Feb 2015) | 6 lines Stick update of 'totalclocklock' at beginning of G_DrawRooms() instead of drawrooms(). This fixes engine-side sprite animation in the following scenario: CON code wants to draw a scene from EVENT_DISPLAYREST, but since it covers the whole screen, disables the drawing of the 3D scene beforehand (RETURN set to 1 from EVENT_DISPLAYROOMS). DONT_BUILD. ------------------------------------------------------------------------ See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.