------------------------------------------------------------------------ r5316 | helixhorned | 2015-08-02 01:40:42 -0700 (Sun, 02 Aug 2015) | 11 lines Game: don't spawn FRAMEEFFECT1 for BOUNCEMINE. There's no point, really. Since the bouncemine is immobile, the tsprites will all be overlaid at one point and show the same picture, as far as I can see. Worse, since r4876, the generated sprites may draw on top of the actual one. The former have their shade always set to sprite[t->owner].shade though, and will then appear fully bright (shade -127, since BOUNCEMINE sets it like this). This fixes issue number 4 from http://forums.duke4.net/topic/8042-five-minor-problems-report/ ------------------------------------------------------------------------ r5315 | helixhorned | 2015-08-02 01:40:39 -0700 (Sun, 02 Aug 2015) | 1 line engine.c: use swapptr() instead of swaplong() in two cases in drawmasks(). ------------------------------------------------------------------------ See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.