------------------------------------------------------------------------ r5326 | helixhorned | 2015-08-09 02:58:47 -0700 (Sun, 09 Aug 2015) | 6 lines Menus: don't enable/disable SDL text input. At program start, text input is enabled anyway and it does not seem to have any adverse effects. However, disabling it after e.g. game save leads to the OSD not working properly any more: normal keys are passed via handleevent_pollsdl's SDL_TEXTINPUT case. ------------------------------------------------------------------------ r5325 | helixhorned | 2015-08-09 02:58:46 -0700 (Sun, 09 Aug 2015) | 1 line Menus: don't repeat #ifdef/#endif for SDL_{Start,Stop}TextInput(). ------------------------------------------------------------------------ r5324 | helixhorned | 2015-08-09 02:58:45 -0700 (Sun, 09 Aug 2015) | 3 lines SDL2 layer: handle all Ctrl+[A-Z] keys passed to OSD_HandleChar(). See that function for a list of what these do in the OSD. ------------------------------------------------------------------------ r5323 | helixhorned | 2015-08-09 02:58:44 -0700 (Sun, 09 Aug 2015) | 1 line OSD: fix oob write for Ctrl+K ("delete all to end of line"). ------------------------------------------------------------------------ r5322 | helixhorned | 2015-08-09 02:58:41 -0700 (Sun, 09 Aug 2015) | 4 lines Lunatic: in test/helixspawner.lua, make COLOR a global variable. DONT_BUILD. To demonstrate and test that it can be modified from outside, and that these changes are kept with savegame restores. ------------------------------------------------------------------------ r5321 | helixhorned | 2015-08-08 04:03:07 -0700 (Sat, 08 Aug 2015) | 4 lines Mapster32: call AppGrabMouse() on show/retract OSD like in the game. This is necessary to hide the mouse cursor in some settings (such as with the debug build under Xfce). DONT_BUILD. ------------------------------------------------------------------------ See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.