------------------------------------------------------------------------ r5395 | terminx | 2015-10-20 00:15:28 -0700 (Tue, 20 Oct 2015) | 1 line Additional depth fighting mitigation for face sprites ------------------------------------------------------------------------ r5394 | terminx | 2015-10-20 00:15:25 -0700 (Tue, 20 Oct 2015) | 1 line Sort tsprites by owner as a replacement for the sort by statnum removed by Helixhorned a while back. Seems sensible enough... ------------------------------------------------------------------------ r5393 | terminx | 2015-10-20 00:15:21 -0700 (Tue, 20 Oct 2015) | 1 line Fix SE17 warp elevator transition jumps. ------------------------------------------------------------------------ r5392 | terminx | 2015-10-20 00:15:18 -0700 (Tue, 20 Oct 2015) | 1 line Fix up bloodsplat and decal positioning a bit. Nasty hacks removed. Yay. ------------------------------------------------------------------------ r5391 | terminx | 2015-10-20 00:15:15 -0700 (Tue, 20 Oct 2015) | 1 line New attempt at fixing the depth fighting with wall and floor-aligned sprites. ------------------------------------------------------------------------ r5390 | terminx | 2015-10-20 00:15:12 -0700 (Tue, 20 Oct 2015) | 1 line Add colmatch.c to VS project. DONT_BUILD. ------------------------------------------------------------------------ r5389 | terminx | 2015-10-20 00:15:08 -0700 (Tue, 20 Oct 2015) | 1 line Fix pathsearchmode in Mapster32 when using a .def which loads a .grp. ------------------------------------------------------------------------ r5388 | terminx | 2015-10-20 00:15:05 -0700 (Tue, 20 Oct 2015) | 1 line Set hit data on spawned decals ------------------------------------------------------------------------ See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.