------------------------------------------------------------------------ r5400 | terminx | 2015-10-21 12:54:14 -0700 (Wed, 21 Oct 2015) | 4 lines Sprite sorting changes: -Sort by owner now occurs only when two sprites have matching x/y coordinates. -Cstat 1024 now activates a special drawing mode that indicates a sprite should be drawn without depth after all other sprites have been drawn. The previous cstat 1024 functionality, an internal hack for shadows cast by models in Polymost, has been moved to bit 1 of a new graphical effects bitfield stored in a tsprite's .extra member. ------------------------------------------------------------------------ r5399 | terminx | 2015-10-21 12:54:09 -0700 (Wed, 21 Oct 2015) | 1 line Add colmatch to Android Makefile. DONT_BUILD. ------------------------------------------------------------------------ r5398 | terminx | 2015-10-21 12:54:06 -0700 (Wed, 21 Oct 2015) | 1 line Tweak the amount that distance is factored in when mitigating depth fighting in Polymost. ------------------------------------------------------------------------ r5397 | terminx | 2015-10-21 12:54:02 -0700 (Wed, 21 Oct 2015) | 1 line Improve the behavior of the BLOODSPLAT family of sprites. This improves the effect so that the blood doesn't stutter when it moves, and no longer occasionally appears to climb back up the wall for a fraction of a second. ------------------------------------------------------------------------ r5396 | terminx | 2015-10-21 12:53:57 -0700 (Wed, 21 Oct 2015) | 1 line Minor cleanup to previous commit. DONT_BUILD. ------------------------------------------------------------------------ See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.