------------------------------------------------------------------------ r5407 | terminx | 2015-10-23 16:00:25 -0700 (Fri, 23 Oct 2015) | 1 line Fix cstat 1024 with Polymer ------------------------------------------------------------------------ r5406 | terminx | 2015-10-23 16:00:21 -0700 (Fri, 23 Oct 2015) | 3 lines Add r_pr_lighting 2, which disables the hard-coded lights while leaving lights added in maps enabled. This also adds a menu option to control r_pr_lighting. ------------------------------------------------------------------------ r5405 | terminx | 2015-10-23 16:00:16 -0700 (Fri, 23 Oct 2015) | 1 line Check whether the sprite is a wall, floor, or face sprite when deciding whether to bump it ahead of another entry based on position and owner. ------------------------------------------------------------------------ r5404 | terminx | 2015-10-23 16:00:13 -0700 (Fri, 23 Oct 2015) | 1 line Disable Polymer lights attached to hidden switches. ------------------------------------------------------------------------ r5403 | terminx | 2015-10-23 16:00:10 -0700 (Fri, 23 Oct 2015) | 1 line Improve depth fighting mitigation for floor aligned sprites. ------------------------------------------------------------------------ r5402 | terminx | 2015-10-23 16:00:06 -0700 (Fri, 23 Oct 2015) | 1 line Don't spawn BLOODPOOL 256 units above the ground. ------------------------------------------------------------------------ r5401 | terminx | 2015-10-23 16:00:02 -0700 (Fri, 23 Oct 2015) | 1 line Fix errant use of tsprite extra field to check an enemy's health. ------------------------------------------------------------------------ See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.