------------------------------------------------------------------------ r5628 | terminx | 2016-02-13 19:49:38 -0800 (Sat, 13 Feb 2016) | 1 line Fix animsounds ------------------------------------------------------------------------ r5627 | terminx | 2016-02-13 13:06:34 -0800 (Sat, 13 Feb 2016) | 1 line Fix CON_IFCUTSCENE ------------------------------------------------------------------------ r5626 | terminx | 2016-02-13 13:06:31 -0800 (Sat, 13 Feb 2016) | 1 line Fix anim definition problem ------------------------------------------------------------------------ r5625 | terminx | 2016-02-13 13:06:28 -0800 (Sat, 13 Feb 2016) | 1 line Android crap. DONT_BUILD. ------------------------------------------------------------------------ r5624 | terminx | 2016-02-13 13:06:21 -0800 (Sat, 13 Feb 2016) | 1 line Add some debug assertions for the hash table stuff. ------------------------------------------------------------------------ r5623 | terminx | 2016-02-13 13:06:18 -0800 (Sat, 13 Feb 2016) | 1 line Fix https://forums.duke4.net/topic/8450- ------------------------------------------------------------------------ r5622 | terminx | 2016-02-13 13:06:15 -0800 (Sat, 13 Feb 2016) | 1 line Remove -fno-lto-odr-type-merging, turns out it's an obscure option that isn't enabled in the synthesis toolchain. Oh well. ------------------------------------------------------------------------ r5621 | terminx | 2016-02-13 13:06:12 -0800 (Sat, 13 Feb 2016) | 1 line Add support for changing the refresh rate in SDL builds. Should also fix non-SDL builds. ------------------------------------------------------------------------ r5620 | terminx | 2016-02-13 13:06:06 -0800 (Sat, 13 Feb 2016) | 1 line Android build fix. DONT_BUILD. ------------------------------------------------------------------------ r5619 | terminx | 2016-02-13 13:06:03 -0800 (Sat, 13 Feb 2016) | 1 line Update Android Makefile with new source files ------------------------------------------------------------------------ r5618 | terminx | 2016-02-13 13:05:57 -0800 (Sat, 13 Feb 2016) | 1 line Break out screen drawing stuff from game.c into screens.c and command line processing stuff into cmdline.c ------------------------------------------------------------------------ See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.