* ARSENAL.WAD * ================================================================ Title ARSENAL Filename Arsenal.Wad Game Doom 2 Source Port ZDoom 2.0 96x (Extended Community Build) Found at http://forum.zdoom.org Author Daniel Misc. Author Info Author of New World 1 and 2, 128skins, Weaps/99weap, Daniel##.Wad Description This is a Weapon Mod for ZDoom 2.0 96x with extra weapon support. Only this version of ZDoom should run this wad. I worked a lot on this wad, trying to make it the best mod I did for ZDoom. There are a lot of interesting weapons with special effects, a lot of cool inventory items and a very good sound design. However, I'm not a good graphic designer, so don't expect completely redesigned weapons. All I did is to keep using the always pretty graphics from the professional weapon modders. Apart from it, that's a great mod, with the best of my work. This mod brings a new cool gameplay to the Doom. Play it with your favorite Map Mod and you'll have a lot of fun. You can also play very hard maps with this weapon mod, the gameplay will be very acessible. Note that the weaker enemies have alternative versions, with new weapons and different attacks. Now, there is a list of the weaponry from this file, and also the items available here. The original ones from Doom won't be listed. * WEAPONS (by slot number) 1) Melee-style weapons Throwable Knife: an useful knife that can be thrown and taken Saw Ripper: when you've run out of Saws, use it Tech Chainsaw: just cut-off some flesh 2) Pistols Double Pistol: self-explainable Revolver: fast and precise, can be used with a Silencer Shell Revolver: very strong shot 3) Shotguns-like Small Shotgun: fast and dispersive, but the weakest of all Modern Shotgun: stronger than the normal Shotgun Rifle: super precise shot - it also have a telescopic view Quad Shotgun: the old strong useful weapon, now with alt-fire 4) Chainguns-like Uzi: very fast, but weak and dispersive. It can be doubled Minigun: strong and precise, good for long-range attacks Machinegun: mortal and dispersive, good to clean a room 5) Rocket Launchers Bazooka: prettier version of the Rocket Launcher Homing Rocket Launcher: self-explainable Double Homing Rocket Launcher: very powerful Dispersion Rocket Launcher: causes terrible damage Flamewall: funny to use and see desesperated burning enemies 6) Grenades and bombs Remote-controlled mine: a great and useful placing mine Hand Grenade: can be thrown at any desired distance Flame Thrower: the strange element from this slot Grenade Launcher: good weapon for medium-range attacks 7) Miscellaneous weapons Morpher: uses Photon Cells to morph enemies into chickens Nailgun: rips out enemies, with a cool alt-fire trap Freezer gun: comes with an alt-fire kick to break enemies Saw Thrower: the classic gun from ZDGuns, but more precise Poison gun: shots poisoned clouds, with a cool alt-fire 8) Cell-based weapons Plasma Bolter: cell-based revolver, uses two kinds of cells Railgun: the classic one, with a stronger charged alt-fire Cell Blaster: slow but strong, good to kill stronger enemies Photon Rifle: very strong if you get two of them 9) Mass Destruction weapons Nuclear Missile Launcher: causes an unbelievable destruction BFG 12850: programmable charger weapon with different shots Photon Reactor Cannon: it causes mass disintegration 0) Hellish-origin weapons Imp Claw: very weak but fun to use Mancubus Arm: can cause great damage if doubled Bright Orb Staff: shots homing orbs to disintegrate enemies Skull Staff: can cause a lot of burning damage Evil Staff: melee-style staff, the dream of every sorcerer! Unholy Weapon: to use this weapon is an unique experience... * INVENTORIES 1) Human-built inventories Portable Healing Kit: gives 10% of health Portable Medikit: gives 25% of health Armor Booster: can improve your actual armor kind by 15% Healing Kit: give 100% of health Health Upgrade Charge: adds 10% of your maximun health Steroids: you can move faster Blue Visor: allows you to see dark places Portable Radiation Suit: now you can take it with you! Jetpack: makes you fly (not added to the gameplay) Dinamite: a bomb that can burn enemies Bottle: very powerful bomb Liquid Nitrogen Bomb: a bomb that freezes the enemies Auto-Detect Mine: an intelligent trigger-based bomb Silencer: allows silent attacks if used with the Revolver BFG 12850 System Circuit: main program chip from BFG 12850 Energy Shield: a great artifact to protect you from damage Teleporter Placer: remote-controlled teleport placer Helper Marine: contacts a marine via teleporter to help you 2) Demon-built inventories Life Bottle: gives 15% health and allows a maximum of 200% Rat Spawner Recipient: a bottle that spawns rats when broken Fly Spawner Recipient: same as above, but spawns flies Profane Spirit: spawns spirits to steal enemy's souls Magic Bag: an artifact that makes you invisible Immortality Calice: makes you invulnerable if you drink it Death Skull: makes extreme damage to every enemy in the area Honor Medal: gived only to the ones that deserve it 3) Armor classes Vest: superficial protection, 50% with very low saving Green Armor: the classic 100% armor Electronic armor: charged protection with 150% good saving Blue armor: the classic 200% armor Silver armor: the latest UAC technology in armor Inferno Protection: found at remote places from Hell TIP: check for the item keys on the "Customize Controls", there are a lot of pre-defined keys. It can improve your gameplay. CHEAT: if you type "STUFF" at the console, you'll get all the weapons and items (damn, why did I said that???) Additional Credits to First of all, I want to thanks for the people that always enjoy my work and give me the incentive to keep making Doom Mods. Now, going back to the common Credits list: The makers of Doom and ID Software; Lucinho, my Shooting Time friend; The ZDoom Forum Community; The creators from those games: HERETIC DUKE NUKEM 3D BLOOD HEXEN SHADOW WARRIOR RISE OF THE TRIAD STRIFE REDNECK RAMPAGE QUAKE SERIES UNREAL SERIES DOOM 3 DESCENT SIN HALF-LIFE COUNTERSTRIKE And also thanks a lot to: GRAF ZAHL WILD WEASEL GRUBBER XASER CORY WHITTLE SNARBOO MARTY KIRRA BLACKFISH RALF WUELTENER RUSSELL PEARSON ENJAY KGSWS CHILVENCE SHANJAQ ERIANCE DUDUKRAZY HACX TEAM SPARKY GOKUMA TOM BAD KARMA SCUBA STEVE LOGAN MTM JIVE CHAOSCENTRAL * Play Information * Game : Doom 1 / Doom 2 Single Player : Yes Cooperative 2-8 Player : Yes Deathmatch 2-8 Player : Yes New Sounds : Yes New Graphics : Yes New Music : No Demos Replaced : No * Construction * Base : Graphics, Sounds and Lumps Wad Editor(s) used : WinTex, XWE, DeHackEd, WaveStudio, Paint, CorelDraw, Notepad, Wordpad Building time : About 2 weeks Known Bugs : The Boss Death Specials won't work ================================================================ * Instructions * Just unzip it to your favorite WAD directory, then use the source port launcher program to load this wad. Use it with normal Doom 2 maps or your favorite map mod. I did not tested this file with Doom2.exe. It's complicated to use this file with Doom2.exe, so i'll not explain how to do it. Use the following source port: ZDoom http://www.zdoom.org Special version with extra weapons is available at: ZDoom Forums http://forum.zdoom.org * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels unless you ask me. BUT feel free to use the textures in this wad as long as you credit all the folks up above and myself. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. Enjoy!