=========================================================================== Archive Maintainer : To the COMBOS directory. Update to : DOOMAM.ZIP Advanced engine needed : ZDoom 2.0.60 Primary purpose : Single Player =========================================================================== Title : Doom: Operational Support Filename : DOOMOS.WAD Release date : 12/29/2003 Author : WildWeasel Email Address : wildweasel68k@yahoo.com (THERE! HAPPY?!) Other Files By Author : DOOM Aesthetics Mod, DOOM From Your Mouth! Misc. Author Info : A lonely 16-year-old guy who is sick of the standard : old Doom sprites and sounds. And I did something about it. Description : In the vein of Immoral Conduct, this WAD is merely : a gameplay hack that works with nearly any map. : So long as said map doesn't have a DEH that changes : the game substantially (ie. HacX), it works. Additional Credits to : see bottom of file, it's too darn big =========================================================================== * What is included * New levels : I didn't make any. I suck. Sounds : YES!! Music : Title screens for all Dooms replaced. Graphics : YES!! Dehacked/BEX Patch : HECK YES!! Demos : ZDoom's demo handling is kludged, so no. Other : New DECALDEF, SNDINFO, and SNDSEQ lumps Other files required : None. * Play Information * Game : DOOM / DOOM2 Map # : I said I didn't make any. I still suck. Single Player : Yep. Cooperative 2-4 Player : Do whatever you want. Deathmatch 2-4 Player : Tested in botmatch, works fine. Other game styles : MIGHT work in Skulltag. Big MIGHT. Difficulty Settings : Whatever the map supports * Construction * Base : Plenty of bases used for graphics and sounds - see below for credits Build Time : Over a year. Editor(s) used : WinTex 5.0, XWE, Cool Edit Pro 2.1, Adobe Photoshop 6, : Paint Shop Pro 8, IrfanView Known Bugs : None that I can think of. May Not Run With... : Legacy - because it sucks * Copyright / Permissions * Authors (MAY/may NOT) use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. (Besides, I used plenty of bases as it is.)* Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: FTP sites: CREDITS Weapon Graphics FreeDoom Project (http://freedoom.sf.net/) ScubaSteve's Bitch-Ass Weapons Emporium (http://www.doomworld.com/gbd2/) ID Software (Doom Alpha 0.5) Rogue Entertainment (Strife Mauler weapon) Enemy Graphics Monolith Software (Blood Cultists) Rogue Entertainment (Strife Rebel and Acolytes) Mofo of Spades (Sargeant O.T.C. Boots original render) Misc Graphics ScubaSteve (Weapon pickups, mostly modified) ID Software, Macplay, Laz Rojas (Mac Wolfenstein 3D MP40 pickup, heavily modified) Don Tello (blaster projectile sprites, modified) ScubaSteve again (muzzle flashes tutorial) http://switch.to/doom2textures (Computer textures used as base for title screen) Sounds Me (plenty of original sounds in there) CAPCOM (sounds ripped from 1944 The Loop Master) Gentry Xaties (original voices for Rebels, Acolytes, Cultists, and Sarge Boots) Raven Software (sounds from SoF2, Jedi Knight 2, Hexen lift sounds) Interplay/Parallax Software (Descent door sounds) Rogue Entertainment (lift sounds) Valve Software (lift sounds) Counter-Strike Team (weapon sounds) IMI (Desert Eagles use authentic sound found on the Net) Ken Silverman (http://www.advsys.net/ken - one weapon sound from VOXLAP demo) ID Software (player sounds from QTest, DSOOF from Return to Castle Wolfenstein) DeHackEd/ZDoom hacking work Me Assistance from the ZDOOM.ORG forum regulars Assistance from Captain Red (inspiration and help from BLAU.WAD) Title Screen Music Nintendo (modified an SPC from Super Metroid) Beta Testing and Support Gentry Xaties Zaphod' Beeblebrox The ZDOOM.ORG Forum Regulars