=========================================================================== Advanced engine needed : ZDoom (version 2.1.7 as of this writing) Primary purpose : Single play Update to : extermin.zip (updated text) =========================================================================== Title : The Exterminator (Light version) Filename : extermin.wad Release date : Jan 12, 2007 Author : Cliff AKA Lizardcommando Email Address : lizardcommando(AT)gmail.com Other Files By Author : My EDGE mod icd-lizard.wad, my graphics mod lizardwar.wad, some Doom skins, and a deathmatch level barfight.wad Misc. Author Info : I like Doom and I make flash cartoons and draw cartoony comics featuring my Lizard characters. Description : It's a cartoony weapons mod for the latest version of ZDoom (2.1.7 as of this writing). This is supposed to be the remake of my EDGE weapons mod, Immoral Conduct: Lizard Edition (ICD-Lizard). There aren't as many weapons as ICD-Lizard but I'm sure people won't mind. There are two new enemies, but they are human enemies, not the Lizards. There will be a full version with brand new enemies that are Lizards. Unfortunately, that might not be ready for a while. Look at the textfile EXTERMINATOR-DETAILS.TXT for more info on the new things found in this mod. I Give My Thanks To : Marty Kirra, Wildweasel, TheShooter7, DoomRater, and everyone else from the Doom Armory and ZDoom forums who helped me with the DECORATE stuff. The Weapon Resource Wad for parts of the Molotov Cocktail DECORATE coding. Beta Testers Marty Kirra, Wildweasel, and hitmanx for giving me suggestions and telling me what stuff to fix. My brother Jeff for suggesting to add in the Infantry Rifle and doing some additional Beta testing via Coop games on LAN and also giving me some other ideas for this mod. :) =========================================================================== * What is included * New levels : None Sounds : Yes Music : No Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : Any map Single Player : Designed for Cooperative 2-4 Player : Yes (but buggy) Deathmatch 2-4 Player : Not Tested Difficulty Settings : Not implemented * Construction * Base : New graphics are from scratch. The new Zombiemen were based off of the Doom Marines skinpack and the "human" Zombieman skin. Build Time : Since March of 2006, on and off Editor(s) used : Wintex, XWE, Notepad, MSPAINT, Sound recorder, GoldWave, IrfanView Known Bugs : There are four "minor" bugs that I am fully aware of. They aren't exactly serious, game-play crippling bugs, they're more like minor annoyances. They aren't too noticable in-game AFAIK. *When you run out of ammo for any gun, you automatically switch to the PlasmaGun even though it's been replaced. It's a ZDoom bug when you use IDFA/IDKFA from what I've been told. *The molotov cocktail doesn't spawn the fire correctly. I want it to act more like the molotov cocktails from ICD-Lizard. Unfortunately, I don't have alot of advanced skills in DECORATE coding, so it's going to act more like an impact grenade (explodes on impact, obviously). *Weapons and items that are spawned from the random spawnpoints do not respawn at all in multiplayer games, even when Spawn Items is on. Also, these weapons that are spawned from the random spawnpoints do not stay even when Weapon Stay is on. I don't know how to fix this problem. I am assuming that this is a ZDoom Engine bug. *The Berserksphere (Berserk Pack) doesn't affect any of the melee attacks. Sometimes, if you pick it up, you'll actually switch to the "Doom Fist", even though it has been replaced with the Combat Knife. I don't have a lot of DECORATE coding experience, so I don't know how to change it. *There may be some more minor DECORATE related bugs. I can probably fix them on my own, but I'll probably need some help with it anyways. May Not Run With... : Anything that doesn't have full DECORATE support * Copyright / Permissions * Authors MAY NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. Lizardcommando, the Exterminators, and anyone else related to those characters are copyrighted to Cliff, AKA Lizardcommando. (2000-2006) You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact and have no intent in making any profit out of this file. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors My site: http://www.geocities.com/lizardcommando/enter.html Other Web sites: http://www.relentlessbeating.com/wads/ ================================================================================================