=========================================================================== Archive Maintainer : Weapon mod - goes to Combos Update to : None, new file Advanced engine needed : GZDoom 1.0.10 Primary purpose : Single play =========================================================================== Title : The Adventures of Mister Cola! Filename : ww-cola.wad Release date : ? Author : Corwin "WildWeasel" Brence Email Address : wild.weasel@gmail.com Other Files By Author : ww-stranger, ww-xm, ww-ana, ww-cash Misc. Author Info : Founder and maintainer of the Doom Armory: http://armory.drdteam.org/ Description : Because we all know DoomGuy is actually a superhero in disguise. How else can he run 45 miles per hour without breaking a sweat, carry immense loads, and run straight over gaps that are nearly 10 feet wide? In addition, "Mister Cola" can use his weapons even more effectively after drinking a six-pack of cola. Double the destruction, with no "extra" weapons - just enough to replace all 9 of Doom's defaults. Additional Credits to : See bottom of text file =========================================================================== * What is included * New levels : None - it's a weapon mod Sounds : Yes Music : No Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : All required data lumps Other files required : None * Play Information * Game : Doom 2 Map # : N/A Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : Multiplayer will not work properly - only one person will get the starting weapons Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : A month Editor(s) used : XWE, Cool Edit Pro 2.1, Paint Shop Pro X Known Bugs : Multiplayer does not work, as only the first player gets the starting weapons (everybody else gets the Doom pistol). The spinning Coke Can that appears in Super Six-Pack mode extends past the screen boundaries (this is intended so you can actually see). There may be performance problems on older systems when using the powered-up Ares Blaster or powered-up Centrifuge Cannon. May Not Run With... : ZDoom 2.0.98, 99x, or 96x - Requires GZDoom! * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://armory.drdteam.org/ * List of Weapons * Slot 1: - Martial Arts = You're not a superhero unless you have some punchin' and kickin' ability (or even just punchin' if you're good enough). Click the mouse button repeatedly to unleash a punch combo. + When powered up, the fists will become Hurricane Fists - hold the mouse button to punch like a madman. Powerful enough that it kicks the dust off the walls! Slot 2: - Twin Colt M1911A1's = Stylish twins? Yeah yeah...you've probably heard all there is to hear about akimbo pistols. Seems like every action hero and his mom has decided to pack a pair of Berettas these days...but hey, what's stopping you from doing the same? Click the mouse button very quickly to give 'em hell. + After consuming the Super Six-Pack, your pistols become fully automatic. Slot 3: - SPAS-12 Shotgun = About the best pump-action shotgun on the market today. Versatile, durable, and dependable. Tight spread, good power. + The power-up will switch the SPAS-12 into auto mode. - Shotcannon = Simply calling it a "gun" wouldn't do it justice. You know those big giant cannons they used in the American Civil War, or the ones they mount on pirate vessels? This would be closer to those than it would to a traditional shotgun. It's very powerful, but the accuracy sucks, and it's even slower than Doom's SSG. + When powered up, the Shotcannon's shots are even MORE powerful. Slot 4: - Heckler & Koch G36K = Germany once again does us proud with this fine example of an assault rifle. + Powerups will make the G36K fire twice as fast, but watch your ammo! Slot 5: - Cannon = Even larger than the MM-1 or the RGB-6, this grenade launcher shoots hulking 120mm canisters that bounce around corners and explode when a monster is detected nearby. + The powerup disables the bouncing ability of the canisters, but makes them much more powerful - and it also makes the cannon shoot faster. Slot 6: - Ares Blaster = Seen previously in prototype form in doomos.wad, the new Ares Blaster is much the same as before, but with a nice new blue projectile with a real trail and much more "customer satisfaction". Also semi-automatic. + The powerup makes the Ares Blaster shoot VERY quickly. - Nailcannon = Another cannon? Well, this butterscotch-colored rotary monster launches bunches of nails so fast that they burn into raw plasma when they exit the gun. Watch out for that warm-up time though... + The Super Six-Pack keeps the gun in a constant super-heated state, so there is no need for warmups or cooldowns. It also fires a bit faster. Slot 7: - Centrifuge Cannon = The last of our "cannons" is absolutely gigantic. It's a hand-held particle accelerator. Shoots sub-atomic particles in little rings for added aerodynamics, allowing them to fly perfectly straight. The resulting explosion is about equivalent to a rocket launcher. + Mister Cola's super powers can make the Centrifuge show its true colors - it launches an absolutely humongous orange ball that shoots smaller balls in circles until it finally fizzles out. * Additional Credits * SPRITES Dual pistols: - Eurocom (Duke Nukem 64) - Marty Kirra (edits) - WildWeasel (akimbo-izing) - Cory Whittle (muzzle flash) G36K Assault Rifle: - Nmn (original graphics) SPAS-12 Shotgun: - Eurocom (Duke Nukem 64) - Nmn (muzzle flash) Nailcannon: - Kronos (original graphics) - Chronoteeth (recoloring) - Monster Resource Wad (projectile graphics) Martial Arts: - id Software (original graphics) - Scuba Steve (edits, FreeDoom fist graphics) - WildWeasel (further edits) - Raven Software (poof graphics) Ares Blaster: - LucasArts (spark graphics) - Scuba Steve (FreeDoom shotgun graphics) - Lobotomy Software (muzzle flash) - Marty Kirra (edits) - WildWeasel (further edits, projectile, pickup) Cannon: - Eurocom (Duke Nukem 64) - Rogue Entertainment (explosion) Super Sixpack: - 3D Realms (Lame Duke) Shotcannon: - Xatrix (Redneck Rampage) - Russell Pearson (edits) - Blender81 (pickup) Centrifuge Cannon: - Scuba Steve (original graphics) - WildWeasel (recolor) - id Software (projectiles) - Xaser (more projectiles) Status Bar: - Foofoo (Equinox) - Team TNT (retres) - WildWeasel (edits and recolor) SOUNDS ARES - Ken Silverman, WildWeasel (edit) PISTOL - Metal Gear Solid 3 CHGUN - Raven Shield SPAS, SPCOCK - Syphon Filter PHIT* - Forsaken PULSE* - Quake 4 MG* - Serious Sam 2 PLPCH* - Doom 3 PMISS* - XIII PUNCH* - Jedi Knight PWALL - Action Half-Life OOF - Jedi Outcast Remaining Player Sounds - QTest GRNADE, GBNCE* - Kingpin GXPLOD - Marathon 2 PWSHOT - Serious Sam 2 HCOPEN, HCCLOS, HCSHOT - Reaction Quake 3 HCOUT, HCIN - Action Half-Life GETRIF, GETNAL - Soldier of Fortune 2 GETARS - Doom 3 GETGRN - Medal of Honor GCHRG - Quake 4 GFIRE - Forsaken, WildWeasel (edit) GML, GMX - Generations Arena, WildWeasel (edit) GX - Half-Life 2 LOCKED - Doom 3 AMOUP - Firearms ARMUP - Counter-Life KEYUP - WildWeasel HLTUP - Jedi Knight PATRIOT - Metal Gear Solid 3 POP - Stock sound, Outlaws OTHER CREDITS Coding: WildWeasel, TheDarkArchon, Weapons Resource Wad (minor) Beta Testing: Marty Kirra, TheDarkArchon, Chronoteeth (because he wouldn't shut up about it), my brother