=========================================================================== Archive Maintainer : No special instructions Update to : Not an update Advanced engine needed : Yes, any that can play tracker-based music Primary purpose : Music PWAD, no levels included =========================================================================== Title : Chiptune Doom 2 Filename : chipdm2.wad Release date : May 11, 2002 Author : Bloodshedder (Bill Koch) Email Address : bloodshedder@doomworld.com Other Files By Author : jazzdoom.wad (Made a few years ago, not entirely proud of it :P) hrcave.wad (Heretic level created by my brother, published by me) chipdoom.wad (The original Chiptune Doom) Misc. Author Info : Part of the Doomworld staff (http://www.doomworld.com/) Description : All the original Doom 2 tunes remixed into chiptunes via Impulse Tracker (IT) format. If you don't know what a chiptune is, basically it emulates the sound of the NES, Commodore64, etc. music engines in the form of tracker-based music (MOD, XM, S3M, IT, etc). It should be noted that these songs were converted BY HAND, without the aid of a MID->IT converter of any sort. In general, the drums are not the same quality as in most chiptunes, but better. Additional Credits to : Tyler Pantella (picklehammer), whose MOD classes were my inspiration: http://picklehammer.slipgate.org/ Jeremy Elder (SgtCrispy), gave me pre-publishing listening and encouragement: http://3dactionplanet.com/doom/sgtcrispy/ Tom White (Hyena), who gave the first release of Chiptune Doom praise in Doomworld's /newstuff Chronicles. http://hyena.slipgate.org/ Dean Joseph (deathz0r), who gave version 1.1 of Chiptune Doom praise in Doomworld's /newstuff Chronicles. http://deathz0r.slipgate.org/ =========================================================================== * What is included * New levels : None Sounds : No Music : Yes, the whole point Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : A source port that can play tracker-based music * Play Information * Game : DOOM II only Map # : N/A Single Player : N/A Cooperative 2-4 Player : N/A Deathmatch 2-4 Player : N/A Other game styles : N/A Difficulty Settings : N/A * Construction * Base : New from scratch Build Time : Several months Editor(s) used : ModPlug Tracker and MIDI Orchestrator Plus! for music, WinTex and XWE for inspecting and inserting into WAD files, WadPTR for compressing the WAD to save some space. Known Bugs : There are some arpeggio problems in MAP32's music, D_ULTIMA, which is a bug in FMOD (the sound library ZDoom uses), so the song doesn't sound quite like it should in-game. The various module players in various source ports don't support crisp interpolation of the music, so the songs may sound a little cracky at times. If you want a fuller listening experience, save the music lumps to IT files, or look under "Web sites" at the end of this document to find them in their native IT format. The songs sound best in Winamp. May Not Run With... : doom2.exe, any source port that doesn't support tracker-format music (check your docs for MOD, module, or tracker support). Not sure if any ports besides ZDoom support this. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse, provided you get my permission and give me proper credit. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://www.reliable-net.net/~koch/music/ to find original IT's FTP sites: Other than the usual, none.