======================================================================= Archive Maintainer : Recommended archive location - ../idgames/music/mp2music.zip Update to : - Advanced engine needed : Yes - JDoom ONLY Primary purpose : All play modes (no levels included) ======================================================================= Title : MP2 Music Definitions for JDoom Filename : mp2music.ded Release date : October 2002 Author : Sparky of KISS Software Email Address : sparky14@iprimus.com.au Other Files By Author : strifed1.zip alpha04g.zip darkmenu.zip hacx_ctf.zip thshock2.zip dmf-sp.zip ffdoom2.zip etinetiq.zip ...and 100's of fixes/updates Misc. Author Info : Electronics Engineer with a passion for Doom Description : Okay, so you've downloaded all the Doom/Doom2 .mp2 files from Doomworld (www.doomworld.com) or Bobby Prince's site (before he moved only some of them to www.mp3.com). But how can you use them in a source port without creating a massive 60MB wad? This file is simply a DED (Doomsday Engine Definitions) file for the source port JDoom. It simply tells JDoom what music to use for each level, and where to find the files. Additional Credits to : Jaakko Keränen - the author of JDoom and the Doomsday Engine ; Robert Prince for releasing the .mp2 files; Doomworld for storing the music for all these years ======================================================================= * What is included * New levels : None Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : Yes - a DED (Doomsday Engine Definitions) file for the Doom source port JDoom. Other files required : JDoom - a Doom source port available from: http://www.doomsdayhq.com/ Doom1 and/or Doom2's music files in .mp2 format - approx. 60MB - available from: http://www.doomworld.com/ * Play Information * Game : Doom and/or Doom ][ Game play modes : all (untested in multiplayer modes) ======================================================================= * Installation * 1) Download all the Doom1 and/or Doom2 .mp2 files from Doomworld http://www.doomworld.com Notes: a) for some unknown reason, when Robert Prince made the .mp2 files available in 1998 (?), he chose to use different filenames than the lump names within doom.wad and doom2.wad. Open mp2music.ded with a text editor to see the names of the required .mp2 files and their equivalent Doom lump names. b) There are less files than levels because many of the songs are used on more than one level. For example, m02_full.mp2 is used on Doom2's MAP02 (D_STALKS), MAP11 (D_STLKS2), and MAP17 (D_STLKS3). c) the Doom1 intermission music (D_INTER) is missing on Doomworld so I have just linked to the Doom2 equivalent (D_DM2INT). 2) Put this DED file into the following Doomsday folder: ..\defs\jdoom\auto\mp2music.ded 3) Create a new folder called "music" in your Doomsday folder. For example: c:\doomsday\music\ or c:\jdoom\music (depends what you named the folder when you first installed it). 4) Put all your Doom1 and Doom2 .mp2 files in this new MUSIC folder. 5) THIS IS A CRITICAL STEP AND EASY TO MISS... Start JDoom and select: Options - Other - Audio Panel Under the "Preferred Music Source", select "External Files" ======================================================================= * Construction * Base : New from scratch Build Time : a couple of hours Editor(s) used : Windows Notepad Known Bugs : the Doom1 intermission music (D_INTER) is missing on Doomworld so I have just linked to the Doom2 equivalent (D_DM2INT). Just edit mp2music.ded with a text editor if you prefer to use the original internal D_INTER. May Not Run With... : any source port other than JDoom. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse - with the appropriate credit of course. You MAY distribute this file, provided you include this text file, with no modifications. * Where to get the file that this text file describes * Probably: ftp://archives.3dgamers.com/pub/idgames/music/mp2music.zip