___ __ ___ __ _____ ___ __ _________________ __ ______ / _ )/ / / _ | / // / _ )/ _ | / / / _/ ___/ _/ __ \/ / / / __/ / _ / /__/ __ |/ _ / _ / __ |/ /___/ // /___/ // /_/ / /_/ /\ \ /____/____/_/ |_/_//_/____/_/ |_/____/___/\___/___/\____/\____/___/ A Quake Movie by Avatar & wendigo December 8th, 1997 ======================================================================= Introduction ============ These things always start off as "wouldn't it be cool..." phrases. In this case, it happened while we were watching some Quake movies one evening. After watching the Die Fette Faust demo, the Zerstorer preview, and Operation Bayshield, an innocent conversation of "man it would look so much cooler if it was done like this.." ended with a 36 hour weekend marathon post production session as we rushed to beat the release of Quake 2. This project originally started over the summer, filming a few random ideas and trying to stick them together using an old KeyGrip beta (v0.7b). Most of the footage was shot during this session, but wasn't edited until enough time had elapsed that we totally forgot which clips were which and what was going on. By then, a new version of KeyGrip had come out, and thought it was indeed faster, it seemed to be missing some of the features of the previous version and we really didn't feel like learning a new program, so the whole movie was edited with KeyGrip 0.7b. A lot of cool ideas for scenes didn't make it into the movie, but we had enough trouble finishing what we had already done in the time we had without adding more work and the pak file was getting gigantic anyway. A lot of time was spent collecting humorous outtakes, mostly .wav files of us screwing up lines. It didn't all get included in the credits, (my blah dir is 30megs) but I think we had plenty. A lot of the humor, especially in the credits, was based on other scenes of the movie. You really need to watch it quite a few times to pick up on everything, especially the credit wavs. It's wierd to watch people see the movie for the first time and laugh at things I've seen so many times I can't even imagine would be considered funny. Anyway, it was a hell of a lot of fun, but don't hold your breath for the sequel, I think I'm more than a bit burned out on demo editing. :) -wendigo Installation ============ Unzip blahmov.zip into your Quake directory. If you're using WinZip, make sure the box labeled "Use Folder Names" is checked. If you're using DOS pkunzip, try the following command line: c:\download> pkunzip -d blahmov.zip c:\quake This will create a \blah subdirectory where the pak resides, and put three files in your quake directory: blah.bat - for use with normal quake winblah.bat - fur use with winquake (for nt machines, run it in dos if you can) glblah.bat - Activates GL enhancements (mirrors, etc.) for viewers with GL cards. Author Info/Contact ================== The official Blahbalicious website (for now) is http://www.brutality.com/blah/ The authors can be reached at the following addresses: Name Nick Email URL ======================================================================================== Brian Hess wendigo wendigo@virginia.edu http://www.widomaker.com/~bhess Mackey McCandlish avatar avatar@canweb.net http://avatar.telefragged.com/ Copyright / Permissions ======================= Copyright (C) 1997 Brian Hess and Mackey McCandlish. All rights reserved. This level may be electronically distributed only at no charge to the recipient, and may not be modified in any way. This text file must be included with the movie. This level may not be distributed on any CD-ROM without the prior, explicit WRITTEN consent of Brian Hess or Mackey McCandlish.