GL team fortress sniper fix Replaces the old X with a big red spiked ball for glQuakeWorld 2.10 Install instructions: 1) Copy cross1.mdl to C:/quake/fortress/progs/cross1.mdl That's a subdirectory called progs under the fortress directory. 2) Delete C:/quake/fortress/glquake/cross1.ms2 Quake will recreate cross1.ms2 for you. People have gotten it to work so good luck. Blank dot? Delete cross1.ms2 Perhaps there are multiple copies of cross1.ms2 somewhere. It'll be recreated by quake and stored in the glquake sub-directory. Look for multiple copies of cross1.mdl The reason why it might remain a black X is that the old cross1.mdl was used. The cross1.mdl installed to /fortress/progs should override the others but double check just in case. It might be necessary to remove the cross1.mdl in the pak file. A handy utility to do this is "pakexplorer". Make backups of the pak files modified in case something goes wrong!