====================== General Info ======================= Title : Texture Wad 1 by @xl Filename : Axl1.wad (there are 3 parts of it cuz aol won't let me send more than 1M per file when sending messys axl11.wad, axl12.wad & axl13.wad) Date : 19 May 97 Author : @xl Kawa Email Address : PlasmaAxl@aol.com Description : 272 Textures created by me, myself and I Download Sites : http://www.qoole.com Additional Credits : id - for great 3d games The guys who made QOOLE - one of the first really intentive to use editor (which also works!) which is as operatable as the software I am used to on my MAC at work... (I just can't get it to work under NT after a week now.. :-( always the "hardware not detected" error - matrox millenium?) Authors of ADQUEDIT for easy combining textures... a friend of mine didn't get to write a working tool in time to put the texes in a wad :-( Lots of other people (i don't know all the names right now...) for all the add-ons for doom, quake etc. ======================= Construction ====================== Base : scratch / mind Editor(s) used : mainly Adobe Photoshop (hope my boss doesn't mind using the companies power-pc ;-) and adqedit 1.25 to put them all together Build Time : 'bout 4 weeks? Known Bugs : hum? bugs in texture wads? ======================= Other Info ========================= As me being and "old" DOOM-maniac and level-designing fanatic I wanted to change the look of quake (too much green in there) and tried to make textures of different appearance. I was pretty impressed by Tomb-Raiders atmosphere in spite of using very "simple" and not-aligned textures. So I started off. I tried to bring in the touch of the more comic-like colour-selection as seen in DOOM which produces the unique look of this standard-setting game. Another inspiration was DUKE with its technic, sometimes very detailed and smooth appearance. Also I tried NOT NOT NOT to make textures that appear in the ugly pixeled manner as I have seen in many levels out there... (by the way - I'm 31 and doing grafix, and preprinting at job, so I think I have some kind of "eye for quality" concerning grafix ;-) hum..) I made some kind of "quality-check" ford each of the included textures in a small level - I think you can use them all and this wad is a good base to build levels in a distinctive look. If there are series of textures (e.g. "beton") which seem not to cover a whole range of the theme - please forgive me, cause I made textures as they came to my mind.. Up to now I really had not enough spare time to build a "real" level... So, all you level-designers, go ahead and show me what you are up to! (... and build levels with a structure that meet the fine engine of QUAKE and are not some kind of single-level or flat conversions of DOOM-Maps) ps.: If you use textures of this wad it would be nice to let me know.. if you can spare the mail... @xl ================= Copyright / Permissions ================== This WAD file may be distributed over the Internet and/or BBS systems without my permission - spread it right away. You are NOT authorized to put this WAD file on any CD or distribute it in any way for money other than nominal charge for compiling etc. (because it still remains my work) without my permission. (I don't know the right terms in english - im a stupid "kraut" - but I think you get what I mean...) Permission to distribute this WAD file(s) on the Qoole Web/ftp site and on the Qoole CDROM is hereby granted.