Title : WaterFlo Filename : WaterFlo.zip Version : 1.1 Date : 10/12/96 Author : Dave Weiden Email : Weiden@Trenton.EDU Thanks : Christopher Wise (wise@eng2.eng.monash.edu.au) NEWWAD13 Quest 1.081 (Carollo@cis.ohio-state.edu, Otaku@starbase.neosoft.com) *THE BEST editor out there, period* PaintShop Pro, Photoshop 3.0 The guys at id, of course... Type of Mod ----------- Quake C : no, but see below Sound : no, but see below MDL : no Graphic : YES Format of QuakeC ---------------- unified diff : n/a context diff : n/a .qc files : n/a progs.dat : n/a Description of the Modification ------------------------------- This re-release makes up for an error in the previous release. One texture was inadvertently ommitted in the original zip, sorry. It's now included, along with a new script file. This modification simply uses one of id's original textures to create flowing water for Quake, a much needed addition. How to Install the Modification ------------------------------- Just run the .bsps! If you don't know how: place the bsps in your quake\id1\maps dir, and type quake +map water1 or whatever. To use the textures: Take the .pcx files in the waters.zip file, and use NEWWAD1.3 or better to insert them into your favorite texture wad. I've even included the script file. That's it! Oh yeah, and use a really cool editor like Quest to start churning out awesome levels. Technical Details ----------------- You can still shape this modification in several ways. I simply took one of id's textures (*water2) and stretched it a bit, then made an old Doom style animation sequence 10 frames long. You'll see how it works when you download NewWad1.x. I've included 3 five minute maps to show how it's done. The first uses my animation as the upper water surface, and id's natural luminescence for the lower water surface. The second uses my animation for both water surfaces (this requires some additional lighting). I packaged them both, because I'm not sure which effect I like better. It's very easy to make these modifications, so I may/may not release other flowing textures. Maybe if lots of people ask for it. If you want underwater CURRENT, just use a push brush within the water brush. A speed of 5 makes a gentle current that you can still swim against. One problem - the annoying "windfly" sound. If you can tolerate it, fine, but this is the reason I did not package the bsp I made with a current. The way around it involves dabbling a very small bit with QuakeC. If you wanna do it, here's the lowdown: in triggers.qc, go to trigger_push and delete the "windfly.wav" line. Compile and go! Finally, this package would include a cool water flow sound, but I could not get the damned thing to loop as an ambient sound. I asked Carmack, and he said they used something called CoolEdit or something to make their ambients. I don't have this, so maybe someone else out there will make a cool flowing sound for us all to use. I think that's it. If I forgot something, or something's unclear, just write me. Hell, write me anyway, and tell me what you think. Author Information ------------------ Creator of OgreSaw.zip (small mod that makes use of some extra anim frames) Creator of Chthon!.zip (not yet released... coming soon) Creator of WaterFlo.zip (this package) Creator of (hopefully) more cool things to come... Levels, mods, textures... Copyright and Distribution Permissions -------------------------------------- Give me a break. Does anyone out there REALLY have a copyright except id? Yeah, right. Okay, so if you don't send me $75 dollars for this immediately, I'll see your ass in court. ;) Just give me some credit if you redistribute/make use of it, and keep this text file with it, that's all I ask. If you're a net-scraping, CD making, profitting off of other's work lowlife, like those Zone! people, contact me first for permission. Availability ------------ FTP : ftp.cdrom.com