The Military Base Lightpost - from the QuakeLab The QuakeLab - http://www.in2nett.com/stevefu/QuakeLab TEXTURES: TLIGHT11 for the lightpost ENTITIES: light WHAT TO DO: Make a brush that is 64 units high, cross section 24 x 24 units. This is the correct size as found in the iD levels. Use clipping or brush subtraction to clip off the sides of the brush at an angle of 7 degrees off the vertical. These four cuts should be such that the cross-sectional area of the bottom of the lightpost remains the same as before the cuts. OPTIONS: Use any non-displayed light entity, and assign it whatever variables you deem appropriate - see the table at the top of this section. Best thing to do is to take the MAP file and run. :) Copy it a few times and use it all over your military base-themed level. Enjoy. Don't put light entities inside the lightpost or solid brush. They will be canceled out because they are 'buried' and LIGHT will not generate any data. Put the light entities just outside of and around the lightpost brush.