Light thru opening door by Travis "talmand" Almand Posted to The QuakeLab - http://www.in2nett.com/stevefu/QuakeLab You can use whatever textures you wish to fit the theme of level. Entities used: 6 trigger-relays 2 buttons 3 lights 2 doors Load the map and step back to hit the button, watch the door open at the end of the hall. It'll open and the hallway will light up. After about four seconds the door will close and the hallway will darken as it shuts. Ok, here we go. First setup a hallway with a door at the end. The other side of the door should be a bright room. Place three lights in a row in front of the door. Place a button on the wall facing the door and one on the other side of the door so you can get out. Target the buttons for the door. Place 6 trigger_relays somewhere on the map, place them in pairs to keep them organized, name them the same as the door. Now, target both trigger_relays from each pair to each of the lights (trigger1 to light1 and so on). Now you should have 2 trigger_relays for each light. These relays will be triggered by the same button that opens the door. Now for the tricky part (and hard to explain in words). Set the delay for one of the relays for the first light in line to turn on just after the door opens. Then the next light should come on just after the first light. Finally the third light should come on last, preferably when the door finishes opening. Now set the leftover relays for each light to turn them off, in opposite order from before. The third light should cut off as the door begins to close and the first light should cut off as the door shuts. Got that? Here's how the example map is set up. Button (targets triggers and door) Door opens Relay1 turns on light1 (brightness of 150) after delay of .2 Relay2 turns on light2 (brightness of 200) after delay of .4 Relay3 turns on light3 (brightness of 150) after delay of .6 Door closes after delay of 4 Relay4 turns off light3 after delay of 4.6 Relay5 turns off light2 after delay of 4.8 Relay6 turns off light1 after delay of 5 Door is shut The effect should be that when the door opens the three lights turn on in sequence and when the door shuts the lights turn off in reverse sequence. It gives the appearance of light pouring through the door as it opens. It'll do until there is dynamic lighting that reacts to entities. You'll notice I didn't list the lights in the bright room in the entity list above, this can be done anyway that is desired. Just be careful not to place lights too close to the door since light will show through on the dark side of the door. Unless of course this is an intended effect, it looks like light seeping through cracks between the walls and the door. Ok, suggestion time. This would be better as a door that opens only once. It is difficult to make all the lights involved near the door to operate in the desired way, there is always something wrong on one side of the door (take a good hard look at the example to see what I mean). Another thing that ruins the effect is when the sequence with the lights and the door is interrupted, such as someone getting hit by the closing door or hitting the other button before the door closes. Try it and see. If one is not worried that much about appearances then the example works good, especially from a distance. I just made it closable so it could be seen several times without having to reload the map each time. Also, the more lights used in the lighting sequence then the better it should look. That's a theory though, no promises. Experiment with the placement of the lights, their brightness levels and delays to get the effect wanted. I suggest the lights be placed near the floor since light coming in through a door would light the floor more than the ceiling. Try it at home with a closet door or something.