The Slate - Based on Sian Yue "Bubbah" Tan's Bub2.bsp (Special thanks to him for all his help) - MAP, BSP, and TXT file from QL Associate Mark Rohrer TEXTURES: Bloody ones are nice >=) - some found in the Netherworld textures. ENTITIES: func_door, func_button WHAT TO DO: First, make your slate, and make it look mean! Assign this the 'func_door' entity. Assign the 'angle' that you want it to go in. The 'lip' value is something that you will have to play with, it determines how far the slate will go. Set the 'dmg' to 500 or 1000, this will guarantee gibbage. 600 is enough to kill but not gib the Shambler. Set the "Wait" to "4" and the "sounds" to "3". Set the buttons' 'target' field to the 'targetname' of the slate/func_door to make it move when the buttons are shot. OPTIONS/COMMENTS: "The 'lip' value can be a negative or positive value. It's most versatile when players can ride on top of the slate, crushing people as they go - this makes for a great deathmatching architectu- ral weapon, and quite a ride! Conversely, you could make it so that the rider gets 'clotheslined' somewhere along the path by installing an obstructing bar and ensuring that the player can get caught between the bar and the upward slanted spikes of the slate." - QuakeLab ed. Steve Fukuda