================================================================ Title : Ephermerality (hayduke2.bsp) *Beta* Author : Malcolm Sailor (aka hayduke) Email Address : sailorm@cs.usask.ca (Nothing to do with sailor moon) Misc. Author Info : (part time) Member of the Black Star Coven Author of 30+ Doom2 levels Description : Nightmarish level with eerie lighting and lots of fiends and Ogres:) My first Quake effort, good texture alignment, lighting and architecture, and as always attention to pacing and gameplay. Actually has a coherent theme(!) Note: there is _no_ gold key. Don't waste your time looking for it. THe way over is rocket jump. The reason for this being beta is because I'm not sure if this is a good idea or not, some people don't know how to rocket jump. I'd really like to hear your opinion. Additional Credits to : Yahn Bernier for BSP, the most powerful editor on the net. (And for implementing a feature I asked for before I asked for it:) Those who tested the level; Neil, Sverre, Zied, John, Dad, anyone else? Those who _would_ have tested if they had a quake- capable comp: Matt Adam Mckee for spending like 12 hours at my house working on my computer ================================================================ * Play Information * Single Player : Yes, built for it. Cooperative : No, I've never met a single Quaker who played Coop. Deathmatch : Yes, isn't bad, its non-linearity and small size makes it fairly good. Difficulty Settings : 'course. If its too hard, then play easier, don't whine about the difficulty... (sorry, but people often did with my doom levels. Because a level is too hard for you doesn't mean the author made it impossible or something... New Sounds : No New Graphics : No. * Construction * Base : An alienated and psychopathic weirdo. Build Time : 40 hours? Over a week... Editor(s) used : BSP, if you take the time to learn it it is by far the best. Known Bugs : Possibly, if you find any, email me, please! This was tested for the most part with GLQuake, so there may be problems in Quake if so tell me. (not too say that I didn't test it a bunch in regular Quake too, though) Compile Machine : p166 w/32 megs Qbsp : Approx six minutes Light -Extra : Approx 7 minutes vis -level 4 : approx 15 minutes:) * Copyright / Permissions * You may distribute this Map freely so long as it is for _Non_Profit_ and this file is also distributed intact. If you wish to distribute this level for profit mail me, although I doubt you'll get my permission. If you modify this level in anyway, please mail me before doing _anything_ with it...