================================================================ Title : Fingers' Fourth Single Player Quake level: Homecoming Date : 6/22/97 Filename : ikspq4.bsp Author : Iikka "Fingers" Ker„nen ("„" is an "a-with-two-dots"... "ä" in html) Email Address : ikeranen@raita.oulu.fi Home Page : www.student.oulu.fi/~ikeranen/quake/ (visit there!) Snail Mail Address : Iikka ker„nen (send me your money!-) Kiiskitie 4 FIN-93400 Taivalkoski Finland Description : This is a sequel to IKSPQ levels 1-3; the exit in IKSPQ3 goes into this level. I recommend getting IKSTART and the other levels in this episode and play them before this. (Not least to get some extra ammo and guns...) You step through the massive doors into darkness... All of sudden, they slam shut behind you; You have no turning back! Your only hope is a light you now see shining in the end of the corridor. Walking ahead, you wonder if you'll ever find a way out... And you will; this is the last level of the blue episode. Next I'm going to do a sequel or two to IKSPQ1 (in medieval style). This level is so hard that I have to give you a hint: At the start, you are definitely going to be in trouble unless you have all the nice guns from the previous levels. At that place, GET AWAY! You can get back and kill the monsters later when you have got the tools for it... All the textures are made by me; not just because I can use a texture wad program, but because the original textures wouldn't work with the theme... This level supports IKguns v1.1 just like my previous levels. (That's why there are two super nailguns if you don't have that patch... If you have, there are both the plasma and am-cannon.) Additional Credits to : ID and who ever created Quest But some discredits to the author of Quest for making it incompatible with my video card without univbe. (The 1.091 worked fine!!) ================================================================ * Play Information * Single Player : Yes, this is why this level exists. Cooperative : Yes, 4 starts. Deathmatch : Yes, about 12 starts, tried with reapers.. This level seems to be best for 8-16 players. I have really planned this level for BOTH single/coop and DM, it's not like some other sp/co levels. Difficulty Settings : Yes. I recommend having more than one player on the hardest two settings. (I can beat it though) New Sounds : No New Graphics : Yes, all new textures. The texture wad is available on my homepage. New Music : No Demos Replaced : Get demos for all my levels on the same page... * Construction * Base : New level from scratch Editor(s) used : Quest 1.1 (+usual qbsp etc) Known Bugs : Nope. Or is Vore some sort of spider?-) Build Time : 25 hours or more. Stripping details to make it compilable took most of the time... :( Texture Wad used : ikblue.wad Compile machine : P150 with 48M (DOS) QBSP Time : abt. 30 min Light Time (extra) : abt. 30 min VIS Time (level 4) : abt. 1 h 30 min Brushes : over 2100 Entities : over 600 Monsters (e/n/h) : 48/80/112 (!!!) Models : Dunno. Just a few anyway (no lifts but stairs...). Running speed (timedemo): 28 fps on my P150/48M/D-stealth/vid_mode 1. This may sound slow, but it doesn't matter as Quake engine never runs faster than 20 fps internally... * Other Info * Play this level on the highest resolution you can... It looks way better in 640*480 than 320*200. Check out my homepage http://www.student.oulu.fi/~ikeranen/quake for more levels. I recommend getting IKSTART and all IKSPQ levels, and play them as an episode. (Starting from ikstart) And get the ikguns 1.1! It will work in my every single player level. It's on the same page. (Of course it's in ftp.cdrom.com too, if you prefer that.) if you wonder about the small number of secrets... That's because I once again ran out of memory while making this level. (Actually, QBSP really started to dump out "out of memory" messages at the end of the compiling operation, but the level works alright...) If you want to do something special, like combine this level to a weapon patch or modify it for CTF, contact me at the address above. * Copyright / Permissions * All the artwork and architecture in this level is made by me, so I have the rights to do anything I want with it. CD-ROM publishers and other commercial people need my permission before they can distribute this level. Even giving me some money should be considered, as I actually bought more memory just to get big maps done. Actura Software MAY NOT do anything with these files. Public distribution via Internet/BBS's without charging money is accepted, of course. * You really did read this far? *