=========================================================================== Title ctfsmee1rbf.bsp "expanded edition" : Ctf2 map for use with internet play! revised and corrected from bugs hopefully! one bug if you call it that:stand in the door on the blue side at the respawn room. you know the door that opens and closes vertically real fast. When it closes , it will shove you right through the floor : ) "no Damage" I am leaving it that way! also I staightened out the tech powerups! No Xtras now . random respawn every where there is a deathmatch respawn. Update: I expanded this map to make it more complete Need I Say More! Play it! "Shadow" does my testing! Files : ctfsmee1rb.bsp Date Finished (DD/MM/YY): 08/06/98 Author : James Battles dba: Battles bail bonds Aka: Hank Email Address : battles@cybertron.com Description : This is a level for ctf2and is a final revision READY to GO! The revision being a stupid mistake on my part assuming things would be just like quake1 with mandatory singleplayer spawnpoint I would have corrected it sooner but the problem has just been brought to my attention. Additional Credits to : Me:) because I am tenacious All The beautiful people[you know who you are] Makers of the game and mods and editors alike! Mr. Duffy of QERADIANT 0.45ver. fast up and coming! Thanks again to my faithful map testing affiliates that helped me straighten out this map and also the finishing of the hank1bf.bsp I released the other day. Thanks goes out to Daniel De George and Olov Eriksson. Dan has been of great help to me and Olov had confirmed Dan's findings. Between the two of them They have re-affiliated me with the bot world again, both have been alot of help. =========================================================================== * Play Information * Excerpt= It has been brought to my attention that alot of people enjoy The ctfsmee1 map with bots ie. Eraserbot . It has also been brought to my attention that there is a small problem with the usage of the bots. I had originally designed this map to keep as many of the enemy out of home respawn as possible by making the door exit only. This has been now changed to allow travel both ways and additionally a teleporter to use in case the doorway becomes a bit crowded which will pop you out and most likely right behind whoever is blocking the door! I do hope the bots are teleporter capable. I never had much time with map and I used a rather old editor/beta version of qeradiant to create it . So this time around I spent oh maybe an hour in The adjustments and ran it through wc 1.6 instead of qer.77 I wanted to do about 5minutes of texturing which wc is superior at doing. I don't know if anyone has been into the Secret doors I made in the ceilings of both rooms where you teleport in for the bfg and hyperblaster, so I textured them so maybe if you haven't yet then you might "take a look" I also adjusted the environment map a bit and changed the background. That's about it. It is still a good internet multiplayer level, If only they would play it more. If anyone get's a hair up there butt to put it on a server , Then I will spend about a day or two and spruce it up abit! Enjoy! well it's very functional as of 7/18/98 Single Player : for a PEEKABOO! Deathmatch 4-whatever Players : CTF2 Difficulty Settings : No New Sounds : No New Graphics : nope Demos Replaced : None * Construction * Base : None Build Time : about a Day QBSP3 : 20 seconds QVIS3 : about 5 or 10 minutes QRAD3 : About 15 or 20 minutes who knows as of 7-18-98 final compilation as of 8\6\98 40 minutes! Compile Machine : P200/ 96 megs.Ram/monster 3d accelerator over stb lightspeed Editor(s) used : QERADIANT 0.45 / ENTED limited use but yes it works with Q2 It was during the 0.43 era that I used the ented,but not with the wonderful capabilities of QERADIANT!primarily and wc 1.6 Known Bugs : noted at the top of the page "if you call that a bug" To Install: : Put the ctfsmee1rbf.bsp file into the /quake2/ctf/maps directory.If you dont have one then make it You know ie:new folder and name it maps! To Run : Get the mod for ctf2 + the server side and run you command line parameters x:\Quake2\quake2.exe +set game ctf + deathmatch + exec server.cfg When the game loads bring down the tilde and type map ctfsmee1rb [of course just to look at] If you have a server then you dont need advise from me! It should run cause it's just a simple , but effective map. Not real big , but there are two hidden areas where you could just sit if you have to answer the phone or something and you don't want a railgun enima! {:o) All you have to do is find them. Of course with all the heehaww types out there it will just end up being a camping spot for the preschoolers :) What can I say we all got to have children.That is what we live for so enjoy it. LIST of old REVISION: Let's just say it is finished! added more under water tunnels with new access to opposite sides.and goodies like that. plus I had forgotten to rig the worldspawn for changelevel purpose and cd track All done Now! * Copyright / Permissions * Yank it crank it and please let me know how much you loved it! I would like to say thankyou to all the bot players responding to this map. Let me know how it goes and If I can do anything else for the usage of the bot and I will see if I can ablige! thanx from Hanx!