Amtal Rule



Title: Amtal Rule
Date: July 27, 1998 10:53:41 am
Filename: amtal.bsp
Author: Noel "Taltos" Weer
Email Address: nsweer@ice.net
Web Page: Quake Workshop
Description: Fairly large, flowing DM level with tight to medium spaces to battle in.
Additional Credits to: John Fitzgibbons for his awesome custom qED brushes, the Quake Workshop Mailing List for the beta testing, my wife for her incredible patience for my editing hobby, and id Software for making their games editable.

Play Information
Single Player: for asthetic examination only
Difficulty Levels: nope
Deathmatch: A bit large for 1-on-1, but 2-on-2 isn't bad. About right for some solid 6-8 free-for-all
Construction
Base: New level from scratch
Editor used: qED 2
Known Bugs: If they are there, I missed 'em.
Build Time:  
Compile machine: P200 with 64M SDRAM
QBSP Time: 16 secs
QVIS Time(level 4): 148 secs
QRAD Time (extra): 790 secs
Other Info
Amtal Rule: a common rule on primitive worlds under which something is tested to determine its limits or defects. Commonly: testing to destruction.
— Terminology of the Imperium, Dune, by Frank Herbert
 
Copyright / Permissions

Actura Software MAY NOT do anything with these files. Neither may you distribute without this accompanying info file, and no monetary compensation can be garnered from addition of this level thru distribution on a cd. (If you are reading this and you paid for the level - oops. email me. you got ripped.)

Public distribution via Internet/BBS's without charging money is accepted.

Magazine cover CD's are generally okay if you ask me first, and send me a copy.



General Data
Brushes 773
Entities 120
Unique Textures 35
Total Textures 4586

Entities

ammo_bullets8item_health12
ammo_cells2item_health_mega1
ammo_grenades3item_health_small16
ammo_rockets4item_power_screen1
ammo_shells7target_speaker16
ammo_slugs1weapon_chaingun1
func_plat1weapon_grenadelauncher1
info_player_deathmatch16weapon_hyperblaster1
info_player_start1weapon_machinegun1
item_adrenaline1weapon_railgun1
item_armor_body1weapon_rocketlauncher1
item_armor_combat1weapon_shotgun1
item_armor_jacket2weapon_supershotgun2
item_armor_shard17

Textures

e1u1/ceil1_477e2u3/core4_11
e1u1/sky136e2u3/core7_46
e1u2/ceil1_1536e2u3/dump3_236
e2u3/baselt_blu291e2u3/floor1_5429
e2u3/baselt_d260e2u3/machine13
e2u3/baselt_wht247e2u3/metal4_13
e2u3/blum11_1164e2u3/metal4_21
e2u3/blum12_1318e2u3/metal5_21
e2u3/blum12_21e2u3/metal9_11
e2u3/blum13_11180e2u3/pow1_126
e2u3/blum15_1360e2u3/rmetal10_11
e2u3/blume4_24e2u3/smpow23
e2u3/blume6_1256e2u3/window1115
e2u3/blume6_2392e3u1/jaildr2_324
e2u3/blume9_14e3u3/arvnt1_312
e2u3/blume9_227e3u3/ceil1_173
e2u3/core1_150e3u3/ceil1_27147
e2u3/core2_31

Initially Generated by MapStats v0.7b
July 27, 1998 10:53:41 am