Date: 8 januari, 1998. ================================================== Title : Detonation Filename : Detonate.bsp Detonate.map Author : The Juror Email Address : Jurormax@hotmail.com Home page : none Description : A 2-6 player deathmatch-map, check it out, it's really cool, and I garantie you LOADS and LOADS of fun!!! Installation : Place the detonate.bsp file into quake2\baseq2\maps Run quake2 using: quake2 +map detonate Additional Credits to : id Software, for making such incredibly cool games. Lithium, the guys from QOOLE, it really is a great editor. =================================================== * Play Information * Game : Quake 2 Registered Version Map Name : detonate.bsp Single Player : No. Co-op : No. Deathmatch 2-6 : Yep, You can play with more than 6, but it would be a fragfest you know :). Difficulty Settings : No. New Graphics : No. ================================================== * Construction * Base : New level from scratch. Editor used : QOOLE 2.30 Beta11 (unregistered, that's why it isn't bigger...) Other Programs : QBSP3.EXE, QVIS3.EXE, QRAD3.EXE by id Software Construction time : 4 hours (and another hour bugtesting en fixing) Known bugs : None that I know off, I spent hours bugfixing, so it should be clean. If you find any bugs, please mail me. ================================================== * Copyright / Permissions * Authors may use this level/map as a base to build additional levels and for general inspection. You are free to distribute this BSP in any way you want. I would appreciate it if you would keep me informed about it. (Just mail me...) * Comments * This is my first real Quake2-level, and it is the first level I am distributing, I hope you'll all enjoy it. I know that the texturing isn't optimal, but I wasn't in the mood on spending more time on this level than I allready have. And I had to remove some detail, seeing that the unregistered qoole editor only allows maps with a maximum of 300 brushes. (doh) But apart from that, it's pretty cool. And if you want to play it to the fullest, than look closely to find all the hidden locations, (invulnerability, quad damage, and so on.) If you have any comments about this level, mail me. I am open to all suggestions. I intend to improve my level editing skills in the future, so if you like my level let me know, so I'll have some motivation on creating more levels. Better levels. Cooler levels... etc... I wish to thank all the guys from QOOLE, 'cause they did a great job on that editor. It ran really smoothly at my home pc (AMD k6-200 64mb ram 3DFX). All there is left for me to say is, HAVE FUN The juror, jurormax@hotmail.com (BTW: YES, that "MAX"-part in jurormax stands for 3DSMAX(2))