=============================================================================== Title : Fortnite Filename : fortnite.bsp Version : May 1998 Author : Christian Beck (aka Cameleon) Email Address : cbeck@gwdg.de Other levels by author : none Description : My first Q2 DM map. I wanted to create a map with good weapon balance, a big open (rocket?) arena, long hallways, some dark spots. This map should be running under OpenGL, I love Quake 2 coloured lighting effects. No doors! No quad! No power shield! All weapons! Additional Credits to : id =============================================================================== * Play Information * Game : Quake 2 Single Player : No Cooperative : No Deathmatch : Yes, 16 DM starts Difficulty Settings : No New Sounds : No New Graphics : No Demos Replaced : No * Construction * Base : started from a cubic room without any plan Build Time : lots of hours, especially for improved r_speeds, lighting and test runs with eraser bots Editors used : Qoole 2.31 Size : 680 brushes Known Bugs : none Compile machine : P166, 48MB QBSP3 Time : 65 s QVIS3 Time : 1656 s (-level 4) QRAD3 Time : 2474 s (-extra -bounce 40) * How to use this level * Copy fortnite.bsp into your ../quake2/baseq2/map directory. In Quake2, bring up the console and type in "map fortnite" To start a deathmatch game either start it as usual and type "map fortnite" in the server's console or start a multiplayer server from Quake 2 and type "map fortnite" in the console. * Copyright / Permissions * This level is (c) by Christian Beck 1998. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission! You MAY distribute this BSP through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact. * Where to get this map * www.gwdg.de/~cbeck/, ftp.cdrom.com and mirror sites.