=============================================================================== NoHope - No expectation of a favorable outcome; despondent sense of futility; desperate loss of all hope; abandonment; inevitable demise. Title : NoHope Filename : nohope.bsp Version : 2.0 Date : Tuesday July 20, 1999 Author : Skip "DeFragger[IOI]" Downey Email Address : defrag@tscnet.com Clan Homepage : http://www.clanioi.com Author's Homepage : http://tscnet.com/pages/downco/ Description : Deathmatch-level for Quake2 NoHope is a medium-sized outdoor arena where everyone fights for the famed RL. There are alot more rooms/halls so at least 5 players are recommended. The weapons/ammo balance & placement are perfect. Armor is a bit heavy & makes for some hard fighting. Originally, it was created for Clan-IOI & I've went to great lengths to present this layout in a professional manner with moderate detail. It has been tested for months & since it's my 1st level, the open-layout runs r_speed w_polys around 700+ average, but connectivity is good, originality is exceptional, & it plays great! :) ---------Credits--------------------------------------------------------------- id Software : Quake2 Robert Duffy : QERadiant Ron Gas : Rottun prefab Primordial Soup : Nebula skybox Ridah : Eraser Bot Rust : great reference tutorials Brian Hughes : beta-testing Clans IOI & GM : Many great games together! ---------Installation---------------------------------------------------------- Copy nohope.bsp into \quake2\baseq2\maps\. Copy the environment files into \quake2\baseq2\env\ & the custom texture into \quake2\baseq2\textures\nohope\. Run Quake2 & then go into the console by pressing the tilde key (~), & type in "map nohope". Enjoy! :) ---------Gameplay-------------------------------------------------------------- Single-Player : yes, for testing only Cooperative : no Difficulty Settings : no Deathmatch : yes, 5-12 players recommended (10 spawns) Weapons : 2 Railguns, Hyberblaster, Rocket Launcher, Grenade Launcher, Chaingun, Machinegun, Super Shotgun, & Shotgun Armor : Body, 2 Combat, 3 Jacket, Power Shield Health : Mega, Adrenaline Powerups : Quad ---------Construction---------------------------------------------------------- Base : built from scratch, but I used a couple prefabs New Graphics : yes, custom sky & a single texture Build Time : 80+ hours Brushes : 1321 Net Brush Count : 194 Entities : 1091 Textures In Use : 89 PortalClusters : 788 NumPortals : 2190 AvgClustersVisible : 147 AvgClustersHearable : 438 VisDataSize : 104936 CompressedFrom : 163904 BSP file size : 1.29MB ---------Compilation----------------------------------------------------------- qbsp3 : 13 secs qvis3 -level 4 : 299 secs qrad -extra : 1538 secs Total Time : 30 min 50 sec Computer : Intel P2-450, 256MB RAM, 14GB UDMA33 7200RPM, STB-TNT 16MB-AGP Editor used : QERadiant v1.0 beta build 147 Known Bug : The HOM-effect in the short hall leading to the quad room as viewed from the ramp-room. ---------Legal----------------------------------------------------------------- Copyright © 1999 Skip "DeFragger[IOI]" Downey - All rights reserved. This level requires the registered version of Quake2 v3.20 & is not supported by id Software. It may NOT to be used as a base for other levels, modified, converted, commercially exploited, or distributed on CD-ROM or other physical media in whole or part without express written consent. It may be distributed by electronic means only with no charge to the recipient provided this text file is included unmodified. The software contained herein shall perform in significant compliance with the accompanying documentation. This program is provided "as is" & without warranty of any kind, either express or implied, including but not limited to warranties of merchantability & fitness for a particular purpose. The author will not be liable for any damages, including lost profits, lost savings, or other incidental or consequential damages, arising out of use of this program. ===============================================================================