January 15, 1999 ======================================================================== * General Information * Title : Solid Fuel Filename : Solid.bsp Author : Hafhead (Tony Hafner) Email Address : hafhead@planetquake.com Web Page : http://www.geocities.com/~hafhead Additional Credits to : id Software for such a great game Ben Morris and Valve for Worldcraft Argh! for arghrad The guys of Team 3 for their input Ridah's Eraser Bots for easy test runs Description : Deathmatch Quake II Level There are two main rooms connected by various halls, plus a very vertical area in between with a spiral stairway and a couple of catwalks. I intended this to be mainly a 1-on-1 level, and the size is just right. It will handle up to about 5 players, though it definitely starts getting crowded. You can get to any place in the level from anywhere else very quickly, but you'll find that rocket-jumping often gets you there even faster. As usual, I strongly recommend playing with "weapons stay" turned on. "Spawn farthest" is also a good option to use when playing this map with 3 or fewer players. ======================================================================== * Running the Map * Put Solid.bsp into your maps directory (Quake2\baseq2\maps). Run Quake2 and bring down the console (by pressing ~). At the console, type "map solid". The game will start. For multiplayer games, start the game first. Then bring down the console and enter the map command. Each player must have the .bsp file in his/her map directory. I've also included the .rtz file in this release. If you don't have the Eraser Bot, you can delete this file. If you do have it, drop solid.rtz into your Quake2\eraser\routes directory before starting the map with bots. ======================================================================== * Play Information * Single Player : Don't bother- there's nothing to kill Cooperative : No Deathmatch : Yes- 6 starts, good for 2 to maybe 6 players Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Worldcraft Known Bugs : None Build Time : Two weeks, off and on Compile machine : PII/333 with 64Mb Qbsp Time : 7 seconds Vis Time : 14 seconds Arghrad Time : 2836 seconds extra, bounce 64, chopsky 16, choplight 16 * Copyright / Permissions * This level may be distributed only over the Internet and/or BBS systems. You are NOT authorized to put this level on any CD or distribute it in any commercial way without my permission. It must be kept together with this text file intact. * Other Info * The name of the level is really the key to dominating it- use rockets for transportation, not just for destruction. In particular, the Megahealth and Quad are much easier to get this way than by normal means. ======================================================================== * Plug Section * For more info about Team 3, visit our site: http://www.planetquake.com/3 For more info about the Eraser Bot, visit Impact's site: http://impact.frag.com * Past Projects * For my projects, visit my personal website: http://www.geocities.com/~hafhead Quake II Levels: LaGrange Pt 1 Starbase Warhouse II Dark and Silly Spawn of Anklebiter Warhouses (CTF level for TW2) Quake Levels: Anklebiter Storm the Castle 4 Boats Warhouses Retro (CTF) Blood Feud (CTF) Merry Fraggin' X-Mas Quake Mission Pack 1 Level: Weightfulness Quake Patches: Dance! Prison Break Hafweaps Doom II Levels: Anklebiter Warhouse Command Parts and more...