Title : XL Aphelion File Name : xldm5.bsp Author : Graeme "ProdigyXL" Timmins E-Mail : pault@modempool.com Describtion : Deathmatch level Author work : Gettig to long to list here, you can find all my other work at my homepage. Additional Credits : Id software, of course of course Everyone on Kali that was kind enough to download it and help play test it with me. Rust - With out this great site, I can truthfully say, I would have been screwed with out it. ArghRAD the best RAD compiler, thanks Tim! Bugman for the testing it some many times with me. An assest I couldn't do without. ================================================================ * Play Information * Single Player : No Cooperative : No Deathmatch : YES CTF : No Difficulty Settings : No New Sounds : No New Graphics : No Demos Replaced : None Base : New level from scratch Editor(s) used : WorldCraft 1.6 - Registered Known Bugs : None as of now, always looking :) Build Time : Little under a month of on and off work and tweaking. Texture Wad used : Quake II textures (Base1) Compile machine : Pentium2 266 64 RAM Place this map in your drive:\quake2\baseq2\maps directory. My most tweaked and finely tuned piece of work I have produced. I messed with everything to make sure it looked good, and played better. The final result is something I think is one of my best pieces. And about the name. I picked this name out because it means point farthest from the sun in a planets orbit. Its dark out side so hence the name. I think its a cool name myself. As always e-mail me comments and stuff, I love it when I get e-mail. I always mail back so don't worry about it. * Copyright / Permissions * Copyright Notice: THIS LEVEL MAY NOT BE DISTRIBUTED FOR COMMERCIAL PURPOSES. IF YOU PAID IN ANY WAY TO GET THIS LEVEL, YOU ARE BEING RIPPED OFF! DON'T LET THAT HAPPEN TO OTHERS! - REPORT THIS TO pault@modempool.com