FastRadiosity 1.1 changes to id's code done by Denis Moeller panza@tic.de, www.tic.de Sysops: please replace all FQRAD10.ZIP with this file. Thanks. Changes since first release: - FQRAD now recognizes the "wait"-key for lights - tweaked the whole thing a bit, looks better now ---- This version of QRAD3 has a new option '-fast'. This simply speeds the calculation up, but it includes a (kinda big) loss of quality. If you don't use this option, FQRAD3 is just as fast as the original version, no changes here. It was designed for map-editing & testing purposes, so that you don't have to run the slow QRAD3, just to see if the light is well done. The -fast option includes the following changes: - set numbounces to 0 (as you can do by -bounce 0) - disable usage of texture-reflectivity - skipping dots by certain values This way, the QRAD3 for map BASE1 is done in 72 seconds (using a p200mmx, 96mb) - at this speed I think the quality is good enough to see where you should do some light-work and where not. I'd really like to know if anyone is using this, especially on multi-processor machines. I couldn't test FQRAD3 on such a system. I do like to know how it works at all... bugs, breaks, anomalies etc. I hope to get more speed in the future even without using -fast, but I'm new to the bsp/light/vis stuff and I don't really know what I'm doing there. :) Compiled and tested under NT4 using Visual C++ 5.0, source included. I marked my changes with // !!!!!!!!! lines, so anyone interested can see what I've done.