===================================================================== Title : Death32d Filename : death32d.bsp Author : Shawn "Hanzo" Holmes & Don "Beech" Petersen E-Mail : hanzo@unn.com & dpete@clds.net Description : Death32c converted to Quake2 Workload: Hanzo : texture conversion, map conversion, docs, research/development, conversion consistency, point light tweaks, weapon placement, debugging, compiling Beech : implementation, q2 design consultant, brush reconstruction, colored lighting, debugging, compiling Additional Credits : Hanzo would like to thank the following people for their contributions to this level: -------------------------------------------------------------------- Christian "Xian" Antkow, for supplying the source to his incredibly fun level, death32c Dave "Zoid" Kirsch, for being a cool friend for so long and giving me the guts to go ahead with this project. Don "Beech" Petersen, for doing the dirty work, and listening to the ravings of a madman (that's me) bent on forcing the Quake 2 community to relive Death32c. It is because of his amazing design talent and boundless imagination that this release is possible. When you play Death32d and you see the neat effects like the red glow of the lava or the trick to make the trap in dm2 actually works in Quake 2, you have Beech to thank. Whoopee, Ariel & Hunter. I love you guys; thanks for putting up with hubby/daddy's crap. Various members of The Millennium Clan, Burning Chrome, GDM, Clan Hood, and 311 for helping beta test the final revisions of Death32d, and giving feedback/input on balancing the map's play/feel as much as possible, and helping Beech and I nail the final bugs. ================================================================ * Play Information * Single Player : No Cooperative : No Deathmatch : Yes Difficulty Settings : No New Sounds : No New Graphics : Yes, all old Quake textures converted New Music : No New QuakeC : No Demos Replaced : No * Construction * Base : death32c.map for Quake1 Editor(s) used : We did the entire conversion using Notepad. Ok, I'm kidding: Hanzo : Quark, Wally, WorldCraft, M2M Beech : QERadiant ...and Notepad. Build Time : 1 day short of a Month Compile machine : Pentium II 400/64Mb RAM QBSP3 Time : Lots QRAD3 Time : Lots QVIS3 Time : Lots ==> * Issues * <== I'm aware of several vis errors. 3 as I recall. I will possibly release another version later. Also, I may relight it. Kind of dark... * Other Info * Unzip to the drive holding Quake2 (recurse directories! - Use WinZIP) When in Quake2, type "map death32d" in the console. * Copyright / Permissions * Copyright 1998 by Banished Entertainment This map is not to be sold for profit, but to be distributed for free via the 'net, and any other means necessary. If this map gets burned onto a CD for a Game Magazine (or other publication) Hanzo & Beech both get copies of the cd and magazine it appears. Email us for our addresses. If this map is used in an official tournament, you will get at least one of us there, if it's reasonable. Violaters will have their toenails pulled out. And then my kids will drool on your CD-ROM Drive. Final Note: I blew a 17" monitor while working on this map, so if you like it, an email would be nice. Now go and play it to death32. -- Hanzo