RQ2Proxy (formerly RQProxy) allows you to proxy Quake II games across a TCP link. Useful when you want to redirect servers (so a connection to a server on machine N actually connects you to a server on machine M) or bypass firewall restrictions. You need a UNIX box inside the firewall, and one outside, but you don't need root on either of them. Version 2 is completely rewritten, and includes: -> Many-to-many proxying (multiple players on multiple servers). -> GameSpy and xqf now work via the proxy. -> Programmed delays, so you can play at any ping you like. -> Origin-based routing - different machines connecting to the same 'server' end up at different Quake II servers. -> Support for mlockall() and POSIX real-time scheduling (doesn't make a lot of difference, but it's buzzword-compliant .. :-)). -> Vaguely organised source code. This should run on most sane Unices (and is tested under Linux). I've tested it with my own server and one public server (which shall remain nameless lest lots of people start trying to test using it). Bugs, comments, etc. to rrw1000@cl.cam.ac.uk please. There's an announcement mailing list - to subscribe, mail rrw1000@cl.cam.ac.uk in some human-readable way with a subject line including the phrase 'subscribe rq2proxy'. Version: 2.0 Intended destination: quake2/utils/network/misc/rq2proxy-2.0.tar.gz (that's where version 1 is). Released: 3.57pm, 22/12/98 Home page: http://epona.ucam.org/rrw/qproxy.html Author: Richard Watts Maintainer: Richard Watts Copyright: Artistic Licence or LGPL, at your option (basically don't claim you wrote it and don't screw it up yourself and then claim I did). Thanks to: ID, naturally, Jonathan Pfautz, Bret Saunders, the rest of the Rainbow Group, and the couple of people who mailed me and encouraged me to write version 2 :-).