# # aqg_avenue1.ini - build 1 - Lurker # # format is: # # x:y:z:a:rX:rY:rZ:s:name # # where "x:y:z" is the location coordinate # "a" is the angle (only useful for spawning coordinates, see below) # "rX,rY" is the range for the location marker (if 0 then 1500 vector # points) # "rZ" is the height range for the location marker (if 0 then not use # it) # "s" if the area is a safezone # "name" is the name of the location marker and is used in "%L" and # bossbeep # # There are four special names: # # AQG_LOC_TEAM1 # AQG_LOC_TEAM2 # AQG_LOC_FLAG1 # AQG_LOC_FLAG2 # # If set in this file, then they specify spawning points and # destination targets for bosses; if not, the CTF-entities are # used instead. Use the "blackcross" command to find coordinates, # and the angle is especially important for spawn points (_TEAM1 and # _TEAM2 above). The angle to use is the middle value from the # output of the "blackcross" command. # bossrange:1500 367:-560:88:-134:500:500:10:1:AQG_LOC_TEAM1 912:-2207:488:35:500:500:10:2:AQG_LOC_TEAM2 194:-2306:24:0:150:150:30:1:AQG_LOC_FLAG1 1022:-2683:344:0:150:150:30:2:AQG_LOC_FLAG2 862:329:388:0:985:497:418:0:in the Main Area 352:28:15:0:84:121:86:0:in Steam Room - Main building 233:261:248:0:207:107:324:0:in Stairs - Main building 322:481:718:0:354:356:76:0:on Roof - Main building 773:275:305:0:117:126:95:0:by Pool - Main Area 312:600:330:0:306:211:58:0:on 1st Floor - Main building 321:608:553:0:315:218:60:0:on 2nd Floor - Main building 315:604:98:0:311:221:118:0:by Limmo 1240:351:51:0:609:484:67:0:in Garage - Main Area 1576:-446:184:0:235:326:224:0:in Tunnel to Garage 790:482:285:0:119:77:102:0:by Entrance to Main building 1072:-525:166:0:138:342:133:0:in Tunnel to Main Area 1359:-2132:483:0:458:655:310:0:in the Industrial Area 1075:-1173:166:0:141:305:133:0:in Tunnel to Industrial Area 1234:-2132:676:0:385:315:80:1:on Tall Roof - Factory 1035:-2602:497:0:137:166:68:1:on Lower Roof - Factory 1371:-2581:236:0:94:54:44:0:inside Cargo Truck 1234:-2142:362:0:338:263:201:1:inside the Factory 1024:-2582:282:0:107:147:123:1:inside the Factory 1139:-1081:509:0:494:195:205:0:by the Music Store 1695:-1222:326:0:63:255:153:0:in Stairs to Music Store 676:-1532:366:0:130:243:83:0:in Office by Music Store 701:-640:389:0:194:353:218:0:in Tunnel from Music Store 817:-582:507:0:63:313:235:0:in Tunnel to Music Store 186:-1420:220:0:360:999:328:2:in the Bank Area 192:-1980:216:0:287:71:78:2:on the Bank-Balcony 254:-305:234:0:253:114:61:0:in Tunnel to Bank Area # # maprules starts with "//" # // There are two target areas where your // bosses should get to. // // One is in the center of the bank // building (1st floor) // // The other one is in the far end of the // bridge in the industrial area, in the // room with the garageport. // // If you start in the industrial building, // you should go to the bank. // If you start in the bank area go to the // industrial area. // // Safezone around the boss is %B