/*QUAKED monster_harpy(1 .5 0) (-16 -16 -12) (16 16 12) AMBUSH ASLEEP PERCHING CIRCLING
The harpy
AMBUSH - Will not be woken up by other monsters or shots from player
ASLEEP - will not appear until triggered
PERCHING - Will watch player until get too close or get behind the harpy
CIRCLING - harpy circles around in the air
"wakeup_target" - monsters will fire this target the first time it wakes up (only once)
"pain_target" - monsters will fire this target the first time it gets hurt (only once)
*/
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