/*QUAKED light (0 1 0) (-8 -8 -8) (8 8 8) START_OFF Non-displayed light. Default light value is 300. Default style is 0. If targeted, will toggle between on and off. Default _cone value is 10 (used to set size of light for spotlights) */****************** env_fire
/*QUAKED env_fire (1 .5 0) (0 -10 -24) (20 10 0) INVULNERABLE ANIMATE EXPLODING FIRE_OFF MOVEABLE LIGHT_ON A fire about the size of a campfire. Triggerable. ------- FIELDS ------------------ INVULNERABLE - N/A ANIMATE - N/A EXPLODING - N/A FIRE_OFF - fire will start off MOVEABLE - fire will move if given a velocity LIGHT_ON - fire will have light attached to it - if moveable, not required ----------------------------------- scale - size of flame (default 1) (no bigger than 8) */****************** light_walltorch
/*QUAKED light_walltorch (1 .5 0) (-16 -10 -12) (10 10 12) INVULNERABLE ANIMATE EXPLODING STARTOFF A torch that sticks out of a wall ------- FIELDS ------------------ INVULNERABLE - N/A ANIMATE - Places a flame on it EXPLODING - N/A STARTOFF - Light will start off if targeted (default is on) ----------------------------------- */****************** light_floortorch
/*QUAKED light_floortorch (1 .5 0) (-14 -14 -17) (14 14 17) INVULNERABLE ANIMATE EXPLODING STARTOFF A stand for a torch that sits on the floor. ------- FIELDS ------------------ INVULNERABLE - N/A ANIMATE - Places a flame on it EXPLODING - N/A STARTOFF - Light will start off if targeted (default is on) ----------------------------------- */****************** light_torch1
/*QUAKED light_torch1 (1 .5 0) (-4 -6 -5) (6 6 20) INVULNERABLE ANIMATE EXPLODING STARTOFF NOHALO Wall torch that uses a blue gem ------- FIELDS ------------------ INVULNERABLE - N/A ANIMATE - N/A EXPLODING - N/A STARTOFF - Light will start off if targeted (default is on) NOHALO - turns off halo effect ----------------------------------- */****************** light_gem2
/*QUAKED light_gem2 (1 .5 0) (-1 -6 -8) (4 6 8) INVULNERABLE ANIMATE EXPLODING STARTOFF NOHALO A yellow gem in an octogonal frame ------- FIELDS ------------------ INVULNERABLE - N/A ANIMATE - N/A EXPLODING - N/A STARTOFF - Light will start off if targeted (default is on) NOHALO - turns off halo effect ----------------------------------- style - 0 yellow light - 1 green light */****************** light_chandelier1
/*QUAKED light_chandelier1 (1 .5 0) (-36 -36 -43) (34 34 43) INVULNERABLE ANIMATE EXPLODING STARTOFF A big gold chandelier for the great hall ------- FIELDS ------------------ INVULNERABLE - N/A ANIMATE - N/A EXPLODING - N/A STARTOFF - Light will start off if targeted (default is on) ----------------------------------- */****************** light_chandelier2
/*QUAKED light_chandelier2 (1 .5 0) (-18 -18 -40) (18 18 40) INVULNERABLE ANIMATE EXPLODING STARTOFF A very heavy chandelier that doesn't have a skin yet. ------- FIELDS ------------------ INVULNERABLE - N/A ANIMATE - The flame flickers EXPLODING - N/A STARTOFF - Light will start off if targeted (default is on) ----------------------------------- */****************** light_chandelier3
/*QUAKED light_chandelier3 (1 .5 0) (-34 -34 -80) (34 34 0) INVULNERABLE ANIMATE EXPLODING STARTOFF A thin gold chandelier ------- FIELDS ------------------ INVULNERABLE - N/A ANIMATE - N/A EXPLODING - N/A STARTOFF - Light will start off if targeted (default is on) ----------------------------------- */****************** light_lantern1
/*QUAKED light_lantern1 (1 .5 0) (-28 -8 -22) (4 8 22) INVULNERABLE ANIMATE EXPLODING STARTOFF NOHALO lantern on a wooden arm ------- FIELDS ------------------ INVULNERABLE - N/A ANIMATE - N/A EXPLODING - N/A STARTOFF - Light will start off if targeted (default is on) NOHALO - turns off halo effect ----------------------------------- */****************** light_lantern2
/*QUAKED light_lantern2 (1 .5 0) (-6 -6 -24) (6 6 40) INVULNERABLE ANIMATE EXPLODING STARTOFF NOHALO Lanern on a chain ------- FIELDS ------------------ INVULNERABLE - N/A ANIMATE - N/A EXPLODING - N/A STARTOFF - Light will start off if targeted (default is on) NOHALO - turns off halo effect ----------------------------------- */****************** light_lantern3
/*QUAKED light_lantern3 (1 .5 0) (-6 -6 -12) (6 6 11) INVULNERABLE ANIMATE EXPLODING STARTOFF NOHALO Ceiling lantern ------- FIELDS ------------------ INVULNERABLE - N/A ANIMATE - N/A EXPLODING - N/A STARTOFF - Light will start off if targeted (default is on) NOHALO - turns off halo effect ----------------------------------- */****************** light_lantern4
/*QUAKED light_lantern4 (1 .5 0) (-18 -7 -7) (7 7 14) INVULNERABLE ANIMATE EXPLODING STARTOFF NOHALO Wall lantern ------- FIELDS ------------------ INVULNERABLE - N/A ANIMATE - N/A EXPLODING - N/A STARTOFF - Light will start off if targeted (default is on) NOHALO - turns off halo effect ----------------------------------- */****************** light_lantern5
/*QUAKED light_lantern5 (1 .5 0) (-7 -7 -7) (7 7 14) INVULNERABLE ANIMATE EXPLODING STARTOFF NOHALO Lantern to place on a table ------- FIELDS ------------------ INVULNERABLE - N/A ANIMATE - N/A EXPLODING - N/A STARTOFF - Light will start off if targeted (default is on) NOHALO - turns off halo effect ----------------------------------- */****************** light_buglight
/*QUAKED light_buglight (1 .5 0) (-7 -7 -7) (7 7 25) INVULNERABLE ANIMATE EXPLODING STARTOFF NOHALO A light shaped like a bug ------- FIELDS ------------------ INVULNERABLE - N/A ANIMATE - N/A EXPLODING - N/A STARTOFF - Light will start off if targeted (default is on) NOHALO - turns off halo effect ----------------------------------- */****************** env_sun1
/*QUAKED env_sun1 (1 .5 0) (-12 -12 0) (12 12 38) INVULNERABLE ANIMATE EXPLODING Places two suns in the world and attaches a lens flare to them. One sun is blue, the other is yellow */******************