Messages

Messages

Messages are referred to by numbers, as specified in the table below (the game reads the info out of a file strings.txt). The QuArK editor however lets you use string values for messages by using #message and #no_puzzle_msg fields instead of the usual message and no_puzzle_msg (by automatically building and maintaining a custom strings.txt file).

The Mission Pack has a different set of messages, lots of new ones at the end, but a few minor differences elsewhere.

Table of Message Numbers

Original H2

1:You need a bead of glass
2: You have made a Lens of Seeing!
3: This letter reads: "My Love, before the guillotine can separate us, I will break the stained glass and escape. Love Anton"
4: You see a crystal wall and...
5: An Arch of Crystal!
6: This fireplace is unusual
7: Your digging pays off!
8: The tailor's closet is locked
9: A magical barrier blocks your way
10: You need the Treasury Key
11: Only one of the Brotherhood of Hunger may approach the Altar
12: "And it is foretold that by seeking out sand, glass, and grindstone, one may cross the crystal barrier and join with the Master of Hunger. Your quest begins at the fireplace by the forge."
13: You have melted the sand!
14: You need sand to make glass
15: You need the Stable Key
16: You find a hidden book!
17: The butcher's diary tells how@he found the key to the treasury, but@buried it where the water runs upward
18: This letter reads: "My Love, before the guillotine I will break the stained glass and escape. If I fail, in my grave I will hold the key to the treasury for you. Love Anton"
19: The book reads "They took the castle@by storm, so many died, but I was able@to bury the key by the tree and the forge."
20: You hear a door across the room open
21: You need the bones of Loric
22: You have created a potion of@Mithril Transmutation!
23: You need the bone dust of Loric@to complete the spell and create the potion of Mithril Transmutation
24: You have found the Tomb of Loric
25: You need the Mill Key
26: The catapult looks to be the way over the wall. Step on the platform and swing to fire!
27: The door is barred
28: A large Mithril wall
29: You have transmuted the@Mithril wall to wood!
30: You need the castle key
31: You see a body encased in webs
32: You feel a strong magic radiating@from the grindstone
33: Resting place for the@Upper Crown of Egypt
34: Resting place for the@Lower Crown of Egypt
35: You have re-united the Crowns of Egypt!@Horus smiles upon you
36: The obelisk tells of the@God Horus creating an all@seeing Eye for RamessesII
37: And Horus smiled upon@RamsessesII with his Eye,@granting him endless travel
38: You need the Eye of Horus
39: Horus breaks the seal@and opens your path
40: This wall tells of Set searching@for his Scarab of Time
41: You need the Staff of Nefertum
42: Prophecy of Set: When RA rides his chariot highest in the heavens at the Palace of the Pharaoh shall the Staff of Nefertum be set free from this chamber of the Sun
43: Prophecy of Amun: Setting the wheel@of ages to alignment with each equinox@shall Upper and Lower Egypt unite
44: RamsessesII fortells of the wheel of ages@being aligned on both equinoxes at@the same, yet different times
45: You have rotated the wheel of ages@30 degrees. It now points to a jackal
46: The constellation of Atum
47: The constellation of Cancer
48: A constellation of a Hippopotamus
49: A constellation of a Ram
50: The constellation of Pisces
51: The constellation of Gemini
52: The constellation of Taurus
53: The constellation of Isis
54: The constellation of Aries
55: A constellation of a Lion
56: A constellation of a Baboon
57: The heiroglyphs read:@Hapy Canopic Jar
58: The heiroglyphs read:@Imsethy Canopic Jar
59: The heiroplyphs read:@Qebhsenuef Canopic Jar
60: The heiroglyphs read:@Duamutef Canopic Jar
61: You have found@the Burial Chamber of@the Dark Pharaoh
62: The boat is ready for the journey
63: You need the key of RA
64: The sundial reads: 9 o'clock
65: 10 o'clock
66: 11 o'clock
67: 12 o'clock
68: 1 o'clock
69: 2 o'clock
70: 3 o'clock
71: 4 o'clock
72: 5 o'clock
73: 6 o'clock
74: 7 o'clock
75: 8 o'clock
76: You need the key of Anubis
77: The Scepter is placed!
78: You need the Rough Cut Gem
79: The Gem is ready to be cut
80: On this wall, the scribes give calculations for the planet's shift over time in the Zodiac. These calculations instruct the advancement of the Wheel of Time in the current day two steps further than Gemini
81: The Dark Pharaoh's Journey@beyond has been staved@without his Royal Scepter
82: The heiroglyphs ask Anubis to@re-unite the Dark Pharaoh with@his Royal Scepter
83: Summer Solstice falls in the@constellation of the@Hippopotamus
84: Vernal Equinox lands in the@constellation of Gemini
85: You need some music@before you can play@the organ
86: The music is beautiful!
87: You find a secret door!
88: You need the Serpent's Eye Gem
89: You have restored the@Blessing
90: You see a font of@Holy Water before you
91: The Altar has been desecrated!
92: They have desecrated this@Holy Place. For that I will never@forgive them. Eidolon must be@behind this! Only his foulness could@penetrate this far into our@realm. He will pay!
93: You destroyed the old tower!
94: You have been given the power to destroy the Crystal Golem!
95: Welcome to the Temple of@Horus, God of the Sky and@Protector of the Pharaoh
96: You have found the Time Portal of Set
97: You have traveled back 1000@years to the Temple of Set
98: The Guardian Key is needed
99: You need the Key of the Pharaoh
100: You hear a door open above you
101: The Bones are crushing nicely. Go outside to gather the dust.
102: The Eye of the Serpent@holds the key
103: The Upper Crown of Egypt@once rested here
104: The Shrine of the Dark Pharaoh@waits for the return of His Scepter
105: Blackmarsh
106: Barbican
107: King's Court
108: Inner Courtyard
109: Stables
110: Temple of Horus
111: Ancient Temple of Nefertum
112: Temple of Nefertum
113: Palace of the Pharaoh
114: Pyramid of Anubis
115: Cathedral
116: Here lies Anton, he lost his head
117: You DARE defile the image of Anubis!
118: The portal is barred
119: Famine's Domain
120: Pestilence's Lair
121: Palace Entrance
122: You have activated the drawbridge
123: Before the Dark Ones stormed the castle, I sealed the old tower
124: Two Golden Lions are all that stand between you and the Dark Mage
125: The Forgotten Chapel
126: Invisible forces are at work here. If only you could see what lies beyond the wall in front of you.
127: You've killed Steve!!!!
128: The Crystal Golem seems to be immune to your attacks!
129: Temple of Light
130: The Shrine of Naos
131: The Mill
132: The Brotherhood of Hunger has a secret altar in the Shoppe next door. Must hide the key in the forgotten chapel@@-Martek, the tailor
133: I am leaving messages in case I fail to destroy Eidolon. I begin in Castle Blackmarsh where Famine waits. I've heard strange rumors of an invincible Crystal Golem that protects the entrance to Famine's Lair. Perhaps the King's mages know of a way to grant me the power to destroy it. I believe that the Brotherhood of Hunger may hold some clues, and knowing that I must acquire the Amulet of Hunger from the castle treasury. -Tyranith
134: Our defenses have fallen! The key to our magic is in the hands of the Evil. Death has captured the Four Elements and spread them throughout the realm. Defended by were-jaguars and scorpions, the Elements must be reclaimed to extend the Bridge of Stars. Only when the Elements have been returned will the Well of Souls be opened. I have heard legends hinting at the Test of the Elements, and I can only hope that I will be able to pass all four. -Tyranith
135: The fiends! Two of Thysis' greatest treasures have been stolen. For the sake of honor, both Crowns must be returned to their resting place! First, I must find the Four Canopic Jars and enter the Afterworld, a place I hoped to never see. I happened upon a gravely wounded scribe who told me to use the Staff of Nefertum to advance the Wheel of Ages. I have put this down as the delirium of a dying man, let us hope that this is the case. -Tyranith
136: Again, the foul creatures have stolen items of great power from the people of Thyrion. In order to return these items of import, I will first need to gain entrance to the reflecting pool. Unfortunately, I carry no items for donation. Let us hope that the temple priests have left enough behind to pay the tithe. -Tyranith
137: Curse Eidolon, for all that I have done has been for naught! Even now I hear the dreadful stomp of Eidolon's Golems spelling my doom. The Chaos Sphere, Eidolon's power source, has resurrected the Dark Generals who have already reclaimed what was taken from them. Alas, I have no warning of lies ahead for I can only see my death. As I ready my weapons for one final assault, I pray that my death was not in vain. Someone must destroy Eidolon. -Tyranith
138: You've found Tyranith's body!
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200: This door is jammed shut
201: The circuit is not complete
202: My research shows gold to be the best conductor
203: Some sort of invisible wall impedes you.@Perhaps it can be destroyed...
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251: Charity in all things
252: You need the Diamond Scepter
253: You need the Crown of Kings
254: Some sort of magical recharger...
255: It's missing the power supply
256: A reward awaits in the Temple of Mars
257: To the Gardens of Athena
258: Choose life above all others
259: To the Forum of Zeus
260: The guardians of Zeus hide from normal vision
261: To the Temple of Mars
262: Fortune awaits those who search
263: To the Baths of Demetrius
264: Alignment is the key
265: The Hall of Heroes
266: Only the charitable shall pass
267: This door opens elsewhere
268: Gardens of Athena
269: Let no weapon be drawn before the altar of Athena
270: Look above for divine providence
271: The door is barred from the other side
272: Donation is the key to charity
273: To the Hall of Heroes
274: Follow the ledge to hidden rewards
275: Forum of Zeus
276: Be penitent before the throne of Zeus
277: Choose your fate
278: Spells of illusions can deceive unknowing eyes
279: Search the pool for aid in the future
280: You chose poorly
281: You have already chosen
282: A vital piece is missing
283: Baths of Demetrius
284: Fire first, then steam, water, and air
285: Careful study prevails
286: The pattern is incorrect
287: The pattern is set
288: Something is not set right
289: Temple of Mars
290: Your perseverence is now rewarded
291: You need the Voidstone
292: You need the Sunstone
293: You need the Shadowstone
294: Coliseum of War
295: Palace of Columns
296: You have proven your worth
297: The High Priest Coatepec has taken the Element of Air with him to the other side
298: The Heart is the key to the Altar
299: Plaza of the Sun
300: Prove yourself in the Test of Fire
301: You have desecrated the Stream of Life!
302: The Four Elements are needed to finish@the Bridge of Stars. Only then@will the Well of Souls be opened
303: Those who desecrate the Stream of Life@shall be punished with death
304: You need the Crystal Skull
305: You need the Jade skull
306: You need the Ornamental Key
307: Square of the Stream
308: Prove yourself in the Test of Water
309: You need the Serpent's Heart
310: Tomb of the High Priest
311: Court of 1000 Warriors
312: Prove yourself in the Test of Earth
313: Your path is clear
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315: Those who dare to desecrate the@Tomb of Coatepec@shall join Him in death
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317: Bridge of Stars
318: There is no return from the Realm of Death
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320: Only those who pass the Ordeal@shall gain an audience with Eidolon
321: Eidolon controls the Chaos Sphere@and with it,@the power of life and death
322: The Soul Key awaits those@who brave the Ordeal and survive
323: You need the Soul Key to enter the realm of Eidolon
324: Eidolon's Ordeal
325: The Underhalls
326: The Cathedral
327: Tower of the Dark Mage
328: Eidolon's Lair
329: You need the Mage's Tome
330: The bars have opened on the second floor of the Mage's Tower
331: This door is corroded shut
332: Your quest is nearing an end@prepare to tremble before the@onslaught of War
333: You need the Element of Earth
334: You need the Element of Air
335: You need the Element of Water
336: You need the Element of Fire
337: You may now enter to the Realm of Death
338: Well of Souls
339: Reckless Abandon
340: Tom Foolery
341: Total Carnage
342: To the Palace of Columns
343: To the Plaza of the Sun
344: To the Square of the Stream
345: To the Tomb of the High Priest
346: To the Court of 1000 Warriors
347: To the Bridge of Stars
348: To Eidolon's Ordeal
349: To the Underhalls
350: To the Cathedral
351: To the Tower of the Dark Mage
352: Atrium of Immolation
353: Temple of Ra
354: To the Obelisk of the Moon
355: Obelisk of the Moon
356: To the Reflecting Pool
357: Reflecting Pool
358: The solitude of the pool is known to heal the pain of many
359: The King of the realm decreed emergency stores to be hidden throughout the city. Most have been blocked in.
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393: With the destruction of Eidolon and his four Dark Generals, Thyrion is once again free from the darkness that had enshrouded it. As the news of Eidolon's defeat spreads like wildfire throughout the land, the cries of victory rise from millions of lips. Narrowly, we have avoided genocide.
394: Given time, our nations shall grow strong again and our people shall prosper. Once the last vestiges of Eidolon's foul machinations and troops are swept from Thyrion, the world shall return to normal. Even now, our most powerful magicians are weaving spells to forever entrap the root of the Serpent Rider's power, the remains of the Chaos Sphere. For if even mere shards of the Chaos Sphere still exist, so does deadly evil. Fortunately, its masters have all been destroyed. And so, the final chapter is written in the Chronicle of Deeds. It is with a light heart that I set down my quill and close the tome that lies before me.
395: For with the fall of Eidolon, there is nothing left to fear.
396: As the mystical energies released by the destruction of Famine swirl the air before you, a sense of urgency overwhelms you as the very fabric of space is torn asunder. Hurled instantly across vast distances, you find yourself in the land of Mazaera. While the nausea from the teleportation begins to fade, you ready your weapons and survey the landscape before you. Once teeming with life, now there is only a dark silence. As the oppressive heat threatens to suffocate, you begin the next leg of your journey. Regardless of the path you choose, Death awaits you.
397: As the screams of Death fade to silence, you are once again ripped through the ethereal plane. Sunlight shines down from the uncaring heavens and you recognize your surroundings as the land of Thysis. Once a cultural haven for learning and art, the land is now a barren, deserted place. Deep within his hidden stronghold lies Pestilence, master of curses and pain. It was his diseases and plagues that decimated the people of Thysis, allowing Eidolon to enter this realm with barely a fight. Perhaps now, with your newfound abilities and weapons, a cure has finally arrived.
398: As the killing blow falls, Pestilence is enveloped in a cloud of energy, forever removing the blight of his scabrous body from the face of Thyrion. Once again, there is a sickening twist and you find yourself in the land of Septimus, Thyrion's final defense against the coming of Eidolon. In a sick sort of irony, it seems fitting that the Dark General known as War would rule the most militaristic civilization in the world. Taking a few minutes of much needed rest, you reflect on what you have accomplished. You wonder to yourself, what sort of powerful being could bend the Dark Generals to his whim?
399: Once again you are victorious, and once again you are magically teleported to another realm. Still, something is not right, you have a feeling of deja vu. What sort of vile trickery is this? You have returned to the land of Blackmarsh, where you first began this heroic adventure. This entire time, while you hunted down and destroyed the Dark generals, you were within leagues of the darkest heart ever to stalk humanity. With a renewed vigor, you begin what might be the hardest test of your life. But the question remains, can Eidolon be defeated in his lair? There is only one way to find out, and knowing this you begin the last part of your adventure.
400: You found a secret area!
401: Free Action
402: Divine Intervention
403: Revivification
404: Holy Strength
405: Soul Stealing
406: Vampiric Drain
407: Hide In Shadows
408: Backstab
409: You've made it this far, but you are not done yet. Eidolon, the last of the Serpent Riders waits in the darkened castle before you. Surrounded by his legions of soulless abominations, only you can save Thyrion from its plight. All life rests in your hands.@----------@Nothing shall stop you from exacting your bloody vengeance. Nothing will stand in your way.@----------@At least, not after you buy the full version of Hexen 2!@----------@No sheep were harmed in the making of this demo.

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