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The catapult is big; if its spawnspot overlaps a player-start, it
will explode immediately. Overlap with other objects seems to result
in floating. It also
fires from being hit, so unless you want it to wear out during play,
give it a real big health-value. In the Mission Pack, it acquires
a spawnflag, 1=NOT_USEABLE.
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angle |
Value is a number, direction catapult starts off pointing
(degrees; 0 default = West). |
health |
Value is a number, default = 1000. |
speed |
Value is a number, lauch speed, default = 300. |
wait |
Value is a number, wait before resetting, default = 3. |
speed |
Value is a number, supposedly launch speed, default = 300,
but I'm not sure it makes any difference. |
mass |
Value is a number, cat2.hc says it says how hard it is to push, but
the catapult seems immoveable regardless. |
sounds/type |
cat2.hc says sounds says controls sounds, demo2.bsp has
soundtype, but neither seems to make any difference. |
thingtype |
Value is a number; determines hit-sound and chunktype, default
= 2 = wood (look here for a full list).
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targetname |
Value is a name; targettable by say a button
for remote firing (will also fire on hit). |
spawnflags |
(PoP only), 1=NOT_USEABLE, stuck in up position
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