Here is a list of `residual' entities that don't have proper entries
in the Eye of Horus, because they involve stuff I can't test
(coop startspots for example), can't figure out, or don't think
will be useful for the average mapmaker. But if you want to do them up,
feel encouraged! Spawnflags are unpacked; 'x' means that a that flag is sometimes set, `0. that it never is. Also the values of thingtype, style, soundtype and skin are listed. Parenthesized keys are sometimes absent from the entity, unparenthesized ones aren't (although they might still be optional; this is based just on what actually occurs in the maps, not wht the code permits). If an entity is followed by `:brush' it owns brushes, if it is followed by `:point' it doesn't (I've omitted the model field for the brush-owning entities, but not the origin field for the points).
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NATE_9000:point NEW ENTITY angle origin sez Terata: Neutered Anal Test Entity. This is a small pink glowing sheep, designed to tell whoever hits him how much damage he's taken. We used this to find out how much damage various weapons do in the real world, so we could do some balancing. He'll tell per hit, and add up a total if he's hit within five seconds of the last one. Example of one of the item changes: Two original Force Cubes, if left to wail on Nate for the full 45 seconds, would do around 8 damage per shot, for a total of 125 damage. The new ones hit for 3-5 per attack, and totalled around 1500. Yeah, they're quite a bit more effective now. ----- info_player_coop:point origin (angle) (map) NEW KEY (playerclass) NEW KEY (spawnflags) x 0 0 0 0 0 0 0 (target) NEW KEY (targetname) info_player_start2:point NEW ENTITY origin targetname monster_buddha:point NEW ENTITY // praevus himself angle netname origin target targetname teleport_buddha:point NEW ENTITY // praevus' teleport points cnt origin |