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The ballista can either track the player, firing at regular intervals,
or, if it has an trigger control, the player
can control it, and blast away at other stuff. To track the player,
the spawnflag 1 (BALLISTA_TRACK) must be set; this seems to
override control of ballista by player.
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angle |
Value is a number, direction ballista starts off pointing
(degrees; 0 default = West). |
health |
Value is a number; default = 0 means indestructible.
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dmg |
Value is a number; amount of damage projectile will do
(default = 50).
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speed |
Value is a number; delay, in seconds, between firings (higher
number means longer wait) (default = 5). Active only when player
is not in control.
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targetname |
Value is a name, the target-value of a
trigger_control entity. Eutectic says
that if this is specified, ballista won't shoot at player, but I
haven't found this to be true if spawnflags is set to 1
(if spawnflags isn't so set, ballista doesn't shoot at me
anyway).
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cnt |
Value is a number, supposedly degrees of pitch downward off
from the horizontal starting point position (default = 30),
but I haven't managed to make this field do anything.
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count |
Value is a number, supposedly degrees per movement (default = 5),
but again I can't make it work.
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mass |
Value is a number, supposedly effort needed to push, but I
find them immoveable regardless.
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spawnflags |
If set to 1, ballista tracks player; if set to 0, it doesn't
(and may be controlled by player). I haven't managed to take control
of a ballista with spawnflags 1.
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