New Messages

New Messages

To support new messages for you map, you need to supply a custom strings.txt file containing the new messages, which will then be referred to by their line-number in fields such as message and no_puzzle_msg. This means that your project will have to have its own folder. Say for example your project is called `temple', create a folder `temple' in your Hexen II directory (even if it's a Mission Pack project, put it in Hexen II not Portals), and put the new strings.txt file into that folder, and the .bsp's themselves in a subfolder `maps' (or you can put all of the stuff into a .pak file, if you want to go that way).

The best thing to do, I think, is to add your messages to the standard strings.txt file, either at the end, or in some of the unused spaces at the middle, although if you want your new strings.txt file to work with rest of the game you'll have to be careful not to disturb the line-numbering of the later ones.

QuArK users have it a bit easier, they can use fields #message, #no_puzzle_msg, and QuArK will automatically maintain an appropriate strings.txt file, but you still will have to distribute it with your level.


Back to the list.