origin |
Value is a triple of numbers, not needed (although it appears
in Raven's maps, but is useful for debugging if your map-editor has
a graphic display of trigger->target relations in the map). |
target |
Value is a name; Entity with matching targetname value is
triggered when trigger_relay fires. |
fadespeed |
Value is a number, supposedly speed at which lights go
on/off; I haven't had much luck with it but it appears in
rider2c. |
delay |
Value is a number, the delay before target is triggered.
delay doesn't seem to work quite right for turning off lights;
if the targetted entity is a light, it goes out immediately, and
then comes back on after the delay! The cure for this is to put
a second trigger_relay between the delayed one and the lights.
|
killtarget |
Value is a name, entity with matching targetname is
fired if a trigger, and then removed (mostly).
|
message |
Value is a number, indicating the message
to be displayed when trigger fires. |
wait |
Value is a number; presumably long it takes (sec) for trigger to be
re-fireable. -1 values appear in egypt2, 5 in ravdm1, but I haven't
gotten wait to do anything useful.
|
netname |
value is a name, used in egypt4 with value "boat", egypt5 with
value "jem". Its use is probably simailar to that with trigger_once
and trigger_multiple, but I haven't looked into it carefully.
|
style |
value is a number, often shared by lights being controlled, but I
haven't managed to figure out exactly why.
|
spawnflags: |
None are documented in the .hc source. In the maps, value 199808
appears in romeric7, and 192 in riderc; don't know what they're doing
(possibly nothing; if the implementation changes, now-useless data
might well be just left in the maps).
|