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EYE of HORUS
Hexen 2 Entities
Reference Guide

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Here are all of (I hope) the entities from the original Hexen II, and also the one from the Portal of Praevus Mission pack, sorted into groups, together with some other stuff such as lists of messages and thingtypes.

If you're a newbie, you should check out the new tutorial section, while if you know what you're looking for you might want to consult the alphabetical lists that I've compiled, Unfortunately, Siege is not properly supported here (I can't play it, no servers in Australia), but here are some links for Siege entity information and other editing resources.


Entity Groups

Bric-a-Brac

Weapons Ready to rock 'n' roll.
Mana (= ammo) Power for weapons.
Items & Rings Pick me up. You won't regret it!
Artifacts Acquire for later use.
`Objects' Decorations, some can be shoved, others broken!

Monsters

Ordinary Monsters Your basic villains.
Decorative Monsters Monsters by name, but don't actually do anthing.
Final Bosses Riders, Eidolon, Chaos orb, etc. At this point just a pointer to Eutectic, and a bit about rider maps.
Monsterspawners and stuff Monsters on Demand. (PoP enhancements)

Stuff Happens

Buttons Push me.
Pressure plates Watch your step ...
Trigger once Just this once.
Trigger multiple And again, and again, ...
Activators Deviosity
Trigger hurt Ouch! (PoP enchancements)
Puzzle pieces Get'em together..
Puzzle static pieces You can look, but you can't grab.
Trigger control You're in control ... of the ballista.
Trigger push Something keeps pushing me back!
Trigger quake Earthquake!! (PoP enhancements, not really tested)
Trigger monsterjump Eeek! (PoP enhancements)
Trigger attack Don't use your weapon
Trigger interval Repeats like clockwork.
Trigger relay One thing leads to another ....
Trigger activate/deactivate Devious arrangements
Trigger crosslevel Making things happen on other levels
Trigger crosslevel target Also needed for the above
Trigger counter Sequence completed, etc.
Trigger counter reset Play it again, Sam
Trigger combination assign Life wasn't meant to be easy.
Trigger check Fire when all ready (PoP enhancements)
Trigger message transfer Intricate devices
Trigger deathtouch Splat yer dead. (PoP only)
Trigger objective Help for your aging memory. (PoP only)
Trigger hub intermission From one hub to another, with an intermission screen (PoP only)
Trigger setskill Trouble you want, trouble you'll get. (PoP only)
Trigger stop Stop it, or you'll go blind!! (PoP only)
Buddha Trigger Endgame Sit back and relax in the glow of victory! (PoP only)

Traps

Trap_fireball Big. Yellow. Hot.
Trap_lightning Blue. Noisy. Hot
Trap_spikeshooter Thunk, ouch.
Trap_shooter Ditto, repetititively
Trap_spikeshooter_spray Ramdomized
Lightning Bzzt, winners eat toast, losers are toast.
Sunbeams More like a plasma-arc. Burn baby, burn.
target_null Just a little something to aim at.

Ambient Effects

Lights & Torches Switch'em on, switch'em off, shoot'em out! (lots of new ones in PoP)
Worldspawn Dance to the music...
Thunderstorms Shouldn't mess with Mother Nature!
Rain Cool!
Snow Even eooler! (but PoP only)
Fountain A refreshing spray
Smoke generator Air pollution
Sound ambient Atmospheric noises
Sound maker Triggered sounds
Air bubbles Underwater scenery
Fireball Something for HC gurus to work on ...

Brushes with Attitude

Doors (standard) Pedo mellon a minno (PoP enhancements).
Rotating Doors Better stand clear! (PoP enhancements)
Secret Doors Relatively harmless.
Plats The easy way to the top.
Newplats The way up and the way down are one and the same.
Plaques Readabilia. (PoP enhancements)
Breakable Brushes Bash'em, bash'em till they bust!
Pushable Brushes You can take this brush and shove it.
Crushers Squish squash squush, Yecch!
Rotating brushes Hop onto the merry-go-round.
Ice Slippery, breakable, beware of thin!

Gadgets

Ballista Kapow!
Catapult Sheep were meant to fly (PoP enhancements, sort of)
Camera You can see, but you can't fight! (PoP enhancements)
Trains Probably not for beginners (PoP enhancements)
Path corners Telling Monsters and trains where to go
Angle triggers More advanced stuff

Teleportation

Trigger teleport Intramap transport, real fast.
Teleport destination Would you rather be dropped or thrown?
Trigger changelevel Launching you from one map to another!
Player starts Point of entry/resurrection.
trigger_hub_intermission From one hub to another, with an intermission screen (PoP only)
Riders The only way out of a hub. Just a pointer to Eutectic.

Misc

Illusionary brushes Seeing is believing... or is it?
Item (really artifact) spawners Stuff appearing out of nothing
Func_wall Walls with a bit of difference
Friction change Suddenly sliding ... (PoP only)
Spider Webs Still just verbatim from Eutectic.
Rotating movechains Linking movements; gurus only, methinks
info_intermission Deeathmatch interlude, if anything
info_null Aiming lights, etc. (PoP enhancements)
target_null Aiming traps etc.

Useful Lists

messages message numbers and their texts
puzzle pieces puzzle-piece names
thing_types determining hit noise, default health, and death-style
spawning fields Fields you can add to monsters, breakable objects, and breakable brushes to get them to spawn artifacts and mana.

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