Eutectic's H2 entities list is much more comprehensive that this collection, but there's less experimentation on the entities covered. Likewise for the Quark 4.06 help information. If newbies would like more examples or other kinds of explanatory material, please holler . |
Weapons | Ready to rock 'n' roll. |
Mana (= ammo) | Power for weapons. |
Items & Rings | Pick me up. You won't regret it! |
Artifacts | Acquire for later use. |
`Furniture' | Vandals delight. Smash me and maybe get stuff! |
Monsters | Mostly still a placeholder for some actual content. See Eutectic or your map editor help for some actual information. |
Buttons | Push me. |
Pressure plates | Watch your step ... |
Trigger once | Just this once. |
Trigger multiple | And again, and again, ... |
Activators | Deviosity |
Trigger hurt | Ouch! |
Puzzle pieces | Get'em together.. |
Puzzle static pieces | You can look, but you can't grab. |
Trigger control | You're in control ... of the ballista. |
Trap_fireball | Big. Yellow. Hot. |
Trap_lightning | Blue. Noisy. Hot |
Trap_spikeshooter | Thunk, ouch. |
Trap_spikeshooter | Ditto, repetititively |
Trap_spikeshooter_spray | Ramdomized |
Lightning | Bzzt, winners eat toast, losers are toast. |
Sunbeams | More like a plasma-arc. Burn baby, burn. |
target_null | Just a little something to aim at. |
Lights & Torches | Switch'em on, switch'em off, shoot'em out! |
Worldspawn | Dance to the music... |
Doors (standard) | Pedo mellon a minno. |
Rotating Doors | Better stand clear! |
Secret Doors | Relatively harmless. |
Plats | The easy way to the top. |
Newplats | The way up and the way down are one and the same. |
Plaques | Readabilia. |
Breakable Brushes | Bash'em, bash'em till they bust! |
Pushable Brushes | You can take this brush and shove it. |
Crushers | Squish squash squush, Yecch! |
Rotating brushes | Hop onto the merry-go-round. |
Ice | Slippery, breakable, beware of thin! |
Ballista | Kapow! |
Catapult | Woohoo! |
Trains | Probably not for beginners |
Angle triggers | Ditto |
Trigger teleport | Intramap transport, real fast. |
Teleport destination | Would you rather be dropped or thrown? |
Trigger changelevel | Launching you from one map to another! |
Player starts | Point of entry/resurrection. |
Illusionary brushes | Seeing is believing... or is it? |
Item (really artifact) spawners | Stuff appearing out of nothing |
Func_wall | Walls with a bit of difference |
Rotating movechains | Linking movements, gurus only, methinks |
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