Classname: | trigger_stop |
Purpose: | Stopping stuff that's moving |
H2 Code: | triggers.hc |
fields reqired: | target, targetname |
When triggered, stops the movement of what it targets (I've only tested it with a rotating brush; they can be restarted). The code and help comments suggest that it will fire repeatedly if given a wait-value, but this isn't used in the maps and I haven't tested it. |
targetname | Entity fires & stops target's motion when triggered |
target | Value is a name, targets entity to be stopped (only tested with a rotating brush). |
spawnflag | Only 1 = notouch |