Siege.bsp entity fields

Entity Fields siege.bsp

This is a list of all of the entities that appear in siege.bsp, with the fields that they show up taking, the ones that don't always appear being in parentheses. This may or may not correspond to what's in the documentation, and might or might not be useful for figuring out how to do things.

Ring_Regeneration: 2
     origin
Ring_WaterBreathing: 10
     origin
     (spawnflags) 2
ambient_lightfader: 1
     level
     origin
     spawnflags
     style
     target
ammo_arrows: 12
     origin
ammo_grenades: 9
     origin
     (spawnflags) 3
art_climb: 2
     origin
art_cubeofforce: 1
     origin
     spawnflags
art_glyph: 7
     origin
     (spawnflags) 4
art_invincibility: 8
     origin
art_sword_and_crown: 1
     origin
art_torch: 11
     origin
breakable_brush: 97
     model
     (abslight) 5
     (health) 50
     (health
) 5
     (netname) 2
     (pain_target) 90
     (spawnflags) 22
     (target) 23
     (targetname) 22
     (thingtype) 96
func_button: 9
     angle
     lip
     model
     target
     wait
     (abslight) 1
     (flags) 5
     (killtarget) 2
     (soundtype) 7
     (speed) 1
     (targetname) 3
func_door: 32
     angle
     model
     (abslight) 16
     (dmg) 17
     (health) 5
     (level) 7
     (lip) 16
     (ondeath_target) 5
     (puzzle_piece_1) 1
     (siege_team) 1
     (soundtype) 23
     (spawnflags) 22
     (speed) 13
     (strength) 5
     (target) 1
     (targetname) 31
     (thingtype) 5
     (wait) 20
func_door_rotating: 3
     abslight
     flags
     model
     origin
     soundtype
     spawnflags
     targetname
     (dmg) 1
     (health) 1
     (ondeath_target) 1
     (pain_target) 1
     (speed) 1
     (strength) 1
     (thingtype) 1
     (wait) 2
func_illusionary: 3
     abslight
     model
     spawnflags
func_obstacle: 1
     model
func_wall: 2
     abslight
     model
info_player_attacker: 4
     angle
     origin
info_player_deathmatch: 12
     angle
     origin
info_player_defender: 4
     origin
info_player_start: 1
     angle
     origin
info_teleport_destination: 18
     origin
     targetname
     (angle) 12
item_armor_breastplate: 1
     origin
light: 271
     origin
     (light) 260
     (style) 259
     (targetname) 259
light_torch_castle: 81
     origin
     (angle) 71
     (light) 24
misc_ripples: 1
     origin
     targetname
monster_pirhana: 20
     origin
     (netname) 1
monster_werepanther: 4
     angle
     origin
     siege_team
     target
obj_ballista: 4
     angle
     dmg
     health
     origin
     speed
     targetname
     thingtype
obj_barrel_exploding: 5
     origin
     spawnflags
obj_barrel_gfire: 1
     origin
     spawnflags
obj_catapult2: 3
     angle
     health
     origin
     speed
     targetname
obj_chair: 6
     angle
     origin
obj_hedge3: 10
     abslight
     origin
obj_lady_of_the_lake: 1
     fail_chance
     origin
     targetname
obj_skeleton_throne: 1
     angle
     origin
obj_skull: 2
     angle
     origin
obj_statue_king: 2
     angle
     origin
obj_statue_lion: 2
     angle
     origin
obj_tree2: 5
     origin
path_corner: 2
     origin
     targetname
     (target) 1
player_sheep: 2
     netname
     origin
     (angle) 1
puzzle_piece: 1
     netname
     origin
     puzzle_id
     spawnflags
trigger_activate: 3
     model
     target
     targetname
trigger_control: 7
     model
     target
trigger_counter: 4
     model
     target
     targetname
     (count) 1
     (netname) 2
     (spawnflags) 1
trigger_deactivate: 1
     model
     spawnflags
     target
     targetname
trigger_hardfall: 4
     model
trigger_monsterjump: 1
     angle
     model
     speed
trigger_multiple: 21
     model
     (angle) 3
     (impulse) 16
     (impulse
) 1
     (netname) 4
     (siege_team) 3
     (target) 17
     (targetname) 2
     (wait) 6
trigger_relay: 8
     origin
     target
     targetname
     (netname) 2
trigger_start_timer: 1
     model
     targetname
trigger_teleport: 4
     model
     target
     (spawnflags) 3
worldspawn: 1
     spawnflags
     wad

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