Classname: | monster_snake |
Purpose: | Spitting death |
H2 Code: | snake.hc |
Fields required: | targetname |
This monster is fixed in position, and doesn't come to life until triggered. Because it doesn't move around or drop to the floor, the scale field can be used to control its size without producing stupid-looking results. |
targetname | When a trigger uses the targetname-value, the snake comes to life and attacks the player, also brightening up and becoming killable (with considerable expenditure of ammo). It tends to fall asleep again, and needs to be retriggered. | |
scale | Value is a number, works as with objects to set the size of the snake. Actually, ordinary monsters can be scaled, but the results aren't very useful because the bounding-gox size isn't changed, and they wade around thru solid floors, etc. |