This was
designed for IE4 and above
in the zip you have just opened you should find this htm
file & map-q3kel3.pk3
q3kel3.htm file
1/03/2000
If you like or hate
this map or can think of ways to improve it
please contact me at kello@bun.com , i welcome your
feed-back on this map.
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Map title: the den
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Map info:
The den is small in size and has a real gritty/dirty
look,
some parts of it can get a little cramped but theres
always a
door-way or corridor waiting for you to escape down.
The bots play well in the map and have no trouble
navigating
so i don't expect you to.The power ups are different in
FFA and teamplay
modes (FFA gives you haste TP gives you
quad&invisibility).
If you are going to play this map in team play against
bots
put yourself on one team and three bots on the other and
get into some
3on1 action :).Oh yeh and let me know if you find this
map too bright or bleached out, this version of the map
uses ambient lighting
because i was concerned the original was too dark so i
used it to brightent it up a bit.
Theres a secret in there to, its not that hard to find.
For more info see below.
If you haven't played
my first two q3maps check out
q3kel1 & q3kel2 you can get it at:www.fooker.bun.com my hp.
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Tools used: q3radiant & Bspc &
q3map & quake3
Big thanks to idsoftware and the authors of q3radiant
& q3bspc.
THANKS :)
and a big thanks to all at the q3community
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To get this map to work follow the below
instructions:
1: Place the map-q3kel3.pk3 file in your quake3\baseq3
folder.
2: Start quake3 and create a multiplayer game.
3:You should find q3kel3 in the visibale map list, select
it.
4: Add some bots with the menu, then start it up.
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More info:
The map took me about 2 weeks on and off to build.The
majority of the detail and structure was built in the
last 4 days of the maps development (all indoor stuff was
done on the last 2 days), the first week was spent
messing around with lay-out ideas.Theres' a lot of stuff
left out of this map that was originally planed, at one
point i had a huge rocket shooter in there and pipe work
that ran around the hole map, but the gun had to be taken
out for performance reasons and most of the pipe work was
taken out because it looked stupid (bad patch work).The
gun didn't really alter game play as much as you might
think and i am glad i got rid of it, maybee i'll put it
in a more suitable map.I was also messing around with
ever lasting quads but the map wasnt suiltabe for this ,
maybee next time.Theres one place in the map where you
can get stuck(on top of the pipe above the plasma gun),if
you get stuck here shoot the wall with the plasma gun or
rocket launcher to knock yourself free.If you don't have
any of these weapons i am sure a friendly bot will come
along and give you a hand down.I left this in on purpose
to trap the clumsy.Theres a lot of things i dislike about
this map and the frame rates are one of them. I am
getting an average of 37fps+ but there are places in the
map where this can drop to as low as 18fps, but it
doesn't really effect the flow of gameplay.The map took
4hours 37mins to fully vis and light, thats on my
amd450/voo300/64meg computer thingy.
Have
fun in the den and
thanks for playing,
marc
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