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Introduction
Introduction - Added a delay before killed AI's are removed. This should fix crashing bugs associated with killing AI's who have fired projectiles that are still in play when they die (IE. The DrudgeLord crashes in BloodFeud and Single Player). - Changed the Chosen-Comm Re-Do Last Order Key to L so that it doesn't clash with the Remote Bomb Hotkey - it won't change weapon anymore. - Fixed the other bouncing gibbed-head bug. - Changed the Cultists' Weapon selection for BloodFeud so they can't get the Combat Shotgun - they don't have the animations required. Only applicable to Nightmares version. - Extra AI enhancements to keep the enemies activated if damaged, targeting or scripted. Improved their reactions to gunfire and player sounds. - Better control of BloodPool sizes, so they don't grow huge anymore. - Removed Console Debug messages that were left in. - Limited AI's Idle speech properly now.
See the DarkAct V1.8 ReadMe for the rest of the MOD info if you're playing DarkAct for the first time.
Installation DarkAct
Server Users
Credits Please see the DarkAct MOD Project page at: http://planetblood.com/darkact for more information and the latest updates.
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