// ---------------------------------------------- // Borderline Studios - Russian Front FGD File // ---------------------------------------------- // Last Revision - Date: 25/5/2000 // By: Jon // // Version Number: 1.4 @PointClass base(Appearflags) size(-16 -16 0, 16 16 72) = monster_german_dead : "Dead German Grunt" [ pose(Choices) : "Pose" : 0 = [ 0 : "On stomach" 1 : "On side" 2 : "Seated" ] body(Choices) : "Body" : 0 = [ 0 : "Grunt with Gun" 1 : "Commander with Gun" 2 : "Grunt no Gun" 3 : "Commander no Gun" ] ] // Spawning Entities // - info_player_start can also be used for the observation point. @PointClass base(PlayerClass) = info_player_rfteam0 : "RF Observation Point" [] @PointClass base(PlayerClass) = info_player_rfteam1 : "RF German Spawn Point" [] @PointClass base(PlayerClass) = info_player_rfteam2 : "RF Russian Spawn Point" [] // Rules @PointClass base(PlayerClass) = info_russianfront : "Russian Front Default" [ year(integer) : "Year of War" : 1942 attacker(integer) : "Initial Attacking Team" : 1 maxrounds(integer) : "If Rounds, How Many" :6 steam(integer) : "Switch att/def each round?" : 1 rtime(integer) : "Each Round Max Time (Mins)" : 3 time(integer) : "Timed?" : 0 escortcmdr(integer) : "Escort Cmdr?" : 0 whouse(integer) : "Take / Capture Points" : 0 elimination(integer) : "Elim Lives (0=N/A)?":0 btimes(integer) : "Record BestTimes?" : 0 ] @SolidClass base(Targetname) = info_whouseobj : "Russian Front WHOUSE" [ points(integer) : "Points?" : 10 side(integer) : "Side?" : 1 id(integer) : "ID?" : 0 ] @SolidClass base(Targetname) = info_tobj : "Russian Front Timed TAHold" [ title(string) : "Obj Title" : "Pillbox" points(integer) : "Points?" : 10 side(integer) : "Side?" : 1 id(integer) : "ID?" : 0 ] @SolidClass base(Targetname) = info_rfflag_cappoint : "Russian Front Flag Cappoint" [ side(integer) : "Side?" : 1 ] @PointClass size(-16 -16 0, 16 16 36)= info_rfflag_german : "Russian Front Flag German" [ points(integer) : "Points?" : 15 title(string) : "Title?": "Documents" ] @PointClass size(-16 -16 0, 16 16 36) = info_rfflag_russian : "Russian Front Flag Russian" [ points(integer) : "Points?" : 15 title(string) : "Title?": "Documents" ] @SolidClass base(Targetname) = info_escortpoint_russian : "Russian Front Escort Russian" [ points(integer) : "Points?" : 15 title(string) : "Title?": "Base" ] @SolidClass base(Targetname) = info_escortpoint_german : "Russian Front Escort German" [ points(integer) : "Points?" : 15 title(string) : "Title?": "Base" ] @SolidClass base(Targetname) = info_rfmp_cappoint : "RF Cap Point" [ Side(integer) : "Side" : 1 ] // Vehicle Entities @PointClass base(Monster) size(-360 -360 -172, 360 360 8) = monster_stuka : "RF German Stuka Aircraft" [ spawnflags(Flags) = [ 8 : "NoWreckage" : 0 64 : "Start Inactive" : 0 ] ] @PointClass base(Monster) size(-180 -180 -90, 180 180 8) = monster_halftrack : "RF German Halftrack" [ spawnflags(Flags) = [ 8 : "NoWreckage" : 0 64 : "Start Inactive" : 0 ] ] // Weapon Entities @PointClass base(Weapon, Targetx) = weapon_mp40 : "RF MP40" [] @PointClass base(Weapon, Targetx) = weapon_tt : "RF TT" [] @PointClass base(Weapon, Targetx) = weapon_ppsh : "RF PPSH" [] @PointClass base(Weapon, Targetx) = weapon_p38 : "RF P38" [] @PointClass base(Weapon, Targetx) = weapon_dp1928 : "RF DP1928" [] @PointClass base(Weapon, Targetx) = weapon_stg : "RF STG44" [] @PointClass base(Weapon, Targetx) = weapon_mg42 : "RF MG42" [] // Ammo Entities @PointClass size(-16 -16 0, 16 16 16) = weapon_rfsmokegrenade: "RF Smoke Grenade" [] @PointClass base(Weapon, Targetx) = ammo_MP40clip : "RF MP40 Clip" [] @PointClass base(Weapon, Targetx) = ammo_PPSHclip : "RF PPSH Clip" [] @PointClass base(Weapon, Targetx) = ammo_TTclip : "RF TT" [] @PointClass base(Weapon, Targetx) = ammo_P38clip : "RF P38" [] @PointClass base(Weapon, Targetx) = ammo_DP1928clip : "RF DP1928" [] @PointClass base(Weapon, Targetx) = ammo_STGclip : "RF STG44" [] @PointClass base(Weapon, Targetx) = ammo_MG42clip : "RF MG42" [] @PointClass base(Weapon, Targetx) = ammo_light : "RF Light Ammo Bag" [] @PointClass base(Weapon, Targetx) = ammo_heavy : "RF Heavy Ammo Bag" [] // Items @PointClass size(-16 -16 0, 16 16 36) = item_bighealthkit : "RF Big Health Kit" [] @PointClass size(-16 -16 0, 16 16 36) = item_healthkit : "RF Small Health Kit" []