date: 14th of January 1999. Half-Life deathmatch level ==================================================== title: Old School file: tighl03.bsp author: ]Tigger-oN[ email address: tigger@ebom.org URL: http://www.ebom.org/ray http://planethalflife.com/tigger description: Medium sized DM level. This is an *Old School Style* of map if you ask me, and its very heavyly based on a Clan Arena level i made a little while back. ==================================================== play information single player well.. have a look, few special things, there were a lot more but had to be removed as a the hlds.exe did not like things like the skeleton/stukabat.mdl :[ cooperative: no skills 0,1,2,3: no deathmatch: yes - FFA (3 to 6 ppl) new sounds: no new graphics: no new music: no how to start goto start/run (on the windows task bar) in single browse for your hl.exe (look in player mode: half-life folder :]) once selected, don't hit run, add the following hl.exe +map tighl03 if you want to have a *console* as well, make it hl.exe -console +map tighl03 ==================================================== info r_speeds are important to me. :] Spent more time on this map than i have on any other map in a long time, this map has had a lot of work done to it, but I personal think it is not *over done*. I was constantly trying new things, adding and removing sections and optimising the level in many different ways. The *fly-by* in the single player mode took about 5 hours to work out, but its a nice start, and something a bit special/different. there is a few other things in SP that are not in the DM game. i did have the skeleton and stukabats, and some assassins, but these had to be removed as the *orginal* dedicated Half-Life server did not have these .mdls in the pak file :[ i made it so they didn't appear in a DM game, but the server still spat the dummer. if your interested in the *assassin* version (theres only a few, but the its a nice *look* around) just email me, and i'll send it to you The architecture comes from my local environment, i have *borrowed* lots of parts of the old and forgotten buildings around me. these building themself are a bit of a miss-mash of styles and era's and i think you can see this being reflected within this map. My world is far from *perfect* and i hate the idea of a *perfect virtual world*, hence the use of the miss-mash style. When i walk around these old buildings i like to tying to workout which bits where constructed first and which came later, i can see this being refferneced in this level too, and i like it! Base map was a Clan Arena level i designed a little while ago. i don't think there where any brushes that did not get move or changed during the construction of this map. ==================================================== construction base: tigca02.map editor: WorldCraft 2 by Valve other progs: none know bugs: none build time: Lots :] compile time: qcsg 12sec qbsp2 14sec vis 108sec qrad 440sec (pII 300 128ram) ==================================================== thanx to ... DeadFrog Brian Kelly evilchild (the DOE is a great idea!) http://www.lowlife.com/halflife Drakir (great feedback) Barry Gibb[PN] (your email bounced :[) Daniel 'Dann' Thombs (for the skeleton set-up, bummer its only good for single player) http://www.far2cool.com/half-life/ and the others that i have forgoten :] ==================================================== Distribution and legal: Copyright (c) 1999 ray, tigger-on, tigger@ebom.org All rights reserved. Portions copyrighted by Valve, Inc. This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION. ====================================================