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Terrain Index (F4) Instructions : | ||||||||||||||||||||||||||||||||
Before you start please only work on copies of the original maps, or your own maps of course because any changes my break the original. and you'll have to Re-Install TRIBES | ||||||||||||||||||||||||||||||||
How to use this catalog of terrain textures
:
These pages were made to print each page in this catalog contains a single image with 15 or less Thumbnail images of what a single block would look like if you selected it from the editor and applied it to your map, see How to Edit the Terrain on how to do this. |
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To print these images right click with mouse on the images on
the following pages and "save as" this will copy it to your hard
drive choose a folder (temp is good)
and save as (keep same name) |
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fig 1 Save as your choice Example: Desert_page1.jpg | ||||||||||||||||||||||||||||||||
Save all "desert page" images or "alien", "ice", "lush", "mars" or "mud" and print then in page layout (landscape view) on a high quality color printer before you start editing your Terrain.. | ||||||||||||||||||||||||||||||||
How to Edit the Terrain: First this is
a very shot tutorial not intended to give you all the information needed
to build an entire
map or even every thing possible in the terrain editor (F4) there's more to it much more, This section was written to show you how to use the catalog. also please note the the desert list was used for this page even though it will work for any terrain type. |
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Getting started : To get there start tribes "HOST GAME" pick a map or load one of your own | ||||||||||||||||||||||||||||||||
Hit the ![]() In all the instructions never type the quotes |
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fig 2 Below ground | ||||||||||||||||||||||||||||||||
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fig 3 Above ground | ||||||||||||||||||||||||||||||||
Then hit the ![]() ![]() ![]() ![]() |
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fig 4 Terrain Editor (F4) | ||||||||||||||||||||||||||||||||
Now hit the ![]() |
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To change the texture: Make sure that the "select" box is highlighted in the (F4) editor. | ||||||||||||||||||||||||||||||||
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fig 5 Terrain BMP | ||||||||||||||||||||||||||||||||
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fig 6 "Select Box" | ||||||||||||||||||||||||||||||||
Select the "terrain BMP" from the list (what ?? huh? ) try to tell these babies apart this is where the catalog comes in if you copied all the pages already it should be easy to pick the one want | ||||||||||||||||||||||||||||||||
Make sure the frame is on the block you want to edit (click-it) | ||||||||||||||||||||||||||||||||
(when you move the mouse the frame should stay lit. ) | ||||||||||||||||||||||||||||||||
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fig 7 "Selection Action" | ||||||||||||||||||||||||||||||||
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fig 8 "setMaterial " | ||||||||||||||||||||||||||||||||
Now select the action from the "Selection Action" menu, Click on "setMaterial" | ||||||||||||||||||||||||||||||||
That's it for one block. "save" now to keep this change! | ||||||||||||||||||||||||||||||||
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fig 9 "save" | ||||||||||||||||||||||||||||||||
If you make a mistake: Make sure that
the "select" box is highlighted in the (F4) editor.
Make sure the frame is on the block you want to edit (click-it) |
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(when you move the mouse the frame should go away.) | ||||||||||||||||||||||||||||||||
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fig 10 "Selection Action" | ||||||||||||||||||||||||||||||||
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fig 11 "undo" | ||||||||||||||||||||||||||||||||
Now select the action from the "Selection Action" menu, Click on "undo" | ||||||||||||||||||||||||||||||||
To edit more blocks: | ||||||||||||||||||||||||||||||||
Make sure that the "select" box is highlighted in the (F4) editor. | ||||||||||||||||||||||||||||||||
Before you can edit any other block you'll have to highlight the "deselect" and click the block again or your next changes will affect this block too. | ||||||||||||||||||||||||||||||||
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fig 12 "deselect" | ||||||||||||||||||||||||||||||||
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fig 13 "select" | ||||||||||||||||||||||||||||||||
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fig 14 "terrain list" | ||||||||||||||||||||||||||||||||
Now hit "select" . and pick a texture bmp from the list. to start The edit process again. | ||||||||||||||||||||||||||||||||
Hint : click on multiple blocks to change all the selected blocks at one time to the texture you selected, but you'll have to "deselect" them also after that. | ||||||||||||||||||||||||||||||||
That's it, Just repeat, But don't forget to save often | ||||||||||||||||||||||||||||||||
To exit: hit the ![]() ![]() |
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Have fun ! | ||||||||||||||||||||||||||||||||
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Remember: The names can be tricky,
for my index I removed all duplicates i.e. one in upper case, one in lower
case, some with mixed cases, I just choose one . Also look out for
trailing letter "L" some are really number ones (1) example in Fig
14 above there a dbbrr.bmp and a dbbrrl.bmp well the dbbrrl.bmp
is really a number 1,
With the standard naming convention letters will never equal more than 5 total if they do the trailing letter is really a number 1 like in "AsPATH1B.BMP " , AsPathCURVE1A.bmp, ipath1a.BMP, ipathcurve1.bmp, LpathCURVE1.bmp There are 54 pages plus this instructions set with 791 indexed terrain bit maps saved as blocks of 15 on 2"X2" Thumbnails if possible print the whole set for easy comparison to your maps |
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All the images were created
by hand selecting the Bmp for the list and making screen shots
(print screen) the screen shots was then "cropped" to approximately 2"X2"
and arranged on pages by the categories that the makers of the in-game
editor decided on, using the names they decided on.
I created this Catalog for my own use but, thought others might enjoy it also, This project took "off and on " nearly six month to finish. and this is what I thought the "editor instruction manual" from DYNAMIX should have looked like, Well it did not, So I made my own . All the images were (and still may be) rightful property of DYNAMIX, TRIBES, SIERRA etc. please respect there rights and ENJOY. |